Npc dog: Difference between revisions

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[[Image:dog_2.jpg|frame|right|d0g]]
[[Image:dog_2.jpg|frame|right|d0g]]


dOg: the loving and caring head crushing Alyx companion.
d0g: the loving and caring head crushing Alyx companion.


{{npcnote}}
{{npcnote}}
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* '''SetPickupTarget <string>'''
* '''SetPickupTarget <string>'''
: Sets the target entity for dog to pickup.
: Sets the target entity for d0g to pickup.


* '''StartCatchThrowBehavior <string>'''
* '''StartCatchThrowBehavior <string>'''
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* '''OnDogThrow'''
* '''OnDogThrow'''
: Fires when dog throws an object.
: Fires when d0g throws an object.


* '''OnDogPickup'''
* '''OnDogPickup'''
: Fires when dog picks up an object.
: Fires when d0g picks up an object.


* '''OnDogCatch'''
* '''OnDogCatch'''
: Fires when dog catches an object.
: Fires when d0g catches an object.


[[Category:Entities]][[Category:NPCs]]
[[Category:Entities]][[Category:NPCs]]

Revision as of 16:33, 24 July 2005

Template:Wrongtitle

Entity Description

d0g: the loving and caring head crushing Alyx companion.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Flags

Inputs

  • SetPickupTarget <string>
Sets the target entity for d0g to pickup.
  • StartCatchThrowBehavior <string>
Tells d0g to start playing with the player. You can pass in the name of the object you want him to play with otherwise he'll find the closes phys_object.
  • StopCatchThrowBehavior <string>
Stop the catch and throw behavior.
  • PlayerPickupObject
Tells d0g the physgun just picked up an object.
  • StartWaitAndCatch
Tells d0g to wait for the player to throw an object at him.
  • StopWaitAndCatch
Tells d0g to stop waiting for the player.
  • SetThrowArcModifier <float>
Used to pass in a modifier for d0g's object flight arc.
  • SetThrowTarget <string>
Set d0g's throw target (pass in !player if you want the player)

Outputs

  • OnDogThrow
Fires when d0g throws an object.
  • OnDogPickup
Fires when d0g picks up an object.
  • OnDogCatch
Fires when d0g catches an object.