Talk:Authoring a Model Entity/Code: Difference between revisions
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Sirlevesque (talk | contribs) No edit summary |
Sirlevesque (talk | contribs) No edit summary |
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angles walls paths),and this NPC execute waypoints group randomly (very important for gameplay pleasure ;) ) | angles walls paths),and this NPC execute waypoints group randomly (very important for gameplay pleasure ;) ) | ||
i didin't have yet hl²,i will buy it | i didin't have yet hl²,i will buy it when i find the "random path" tips in your excellent online doc. | ||
thanks! bye! (and sorry for my very bad english speech) | thanks! bye! (and sorry for my very bad english speech) | ||
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SirLevesque | SirLevesque | ||
I have the game now (collector edition....big grey box).now is difficult to set the hammer editor nut iam | I have the game now (collector edition....big grey box).now is difficult to set the hammer editor nut iam working for better.... |
Revision as of 00:02, 24 July 2005
hello,
this script is good.nonetheless is research a solution to make that a NPC set (by me !) and exec severals waypoints or patrol points (a lot !) in the whole maps (like angles walls paths),and this NPC execute waypoints group randomly (very important for gameplay pleasure ;) )
i didin't have yet hl²,i will buy it when i find the "random path" tips in your excellent online doc.
thanks! bye! (and sorry for my very bad english speech)
SirLevesque
I have the game now (collector edition....big grey box).now is difficult to set the hammer editor nut iam working for better....