Talk:Authoring a Model Entity/Code: Difference between revisions

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hello,
hello,


this script is good.nonetheless is research a solution to make that a NPC set (by me !) and exec severals waypoint or patrol points (a lot !) in the whole maps (like   
this script is good.nonetheless is research a solution to make that a NPC set (by me !) and exec severals waypoints or patrol points (a lot !) in the whole maps (like   
angles walls paths),and this NPC execute waypoints group randomly (very important for gameplay pleasure ;)  )
angles walls paths),and this NPC execute waypoints group randomly (very important for gameplay pleasure ;)  )


i didin't have yet hl²,i will buy it then i find the "random path" tips in your excellent online doc.
i didin't have yet hl²,i will buy it then i find the "random path" tips in your excellent online doc.


thanks! bye!
thanks! bye! (and sorry for my very bad english speech)




SirLevesque
SirLevesque

Revision as of 22:10, 22 July 2005

hello,

this script is good.nonetheless is research a solution to make that a NPC set (by me !) and exec severals waypoints or patrol points (a lot !) in the whole maps (like angles walls paths),and this NPC execute waypoints group randomly (very important for gameplay pleasure ;) )

i didin't have yet hl²,i will buy it then i find the "random path" tips in your excellent online doc.

thanks! bye! (and sorry for my very bad english speech)


SirLevesque