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|  (this wiki is supposed to be for developpers, not for players or demo watchers) | TomEdwards (talk | contribs)   (rv. what makes you think a developer wouldn't need these pages?) | ||
| Line 12: | Line 12: | ||
| * [[Developer Console]] | * [[Developer Console]] | ||
| * [[Source SDK Files and Directory Structure]] | * [[Source SDK Files and Directory Structure]] | ||
| * [[Demo Recording Tools]] | |||
| * [[SourceTV]] | |||
| * [[Books]] | * [[Books]] | ||
Revision as of 02:44, 11 July 2007
General
- Downloading and Installing the Source SDK
- Source SDK Release Notes
- Source SDK Frequently Asked Questions
- Source SDK Known Issues
- Help Desk
- Developer Console
- Source SDK Files and Directory Structure
- Demo Recording Tools
- SourceTV
- Books
| Modding | Creating, organising and releasing your Source project. | 
| Level Design | Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. | 
| Choreography | Make Source's characters come to life with its uniquely powerful choreography technologies. | 
| AI | AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy. | 
| Material System | Textures and shaders are combined in Source to create materials. | 
| Sound System | Documentation on Source's software sound system. | 
| Modeling | Everything you need to know about modeling for Source. | 
| VGUI | Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more. | 
| Programming | The nuts and bolts of any MOD, programming is what makes things different. | 
| Code Snippets | Bits of code that are useful but aren't enough for a tutorial. | 
| Tutorials | Need help trying to use a particular Source feature? Check here. | 
| Technical | Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. | 
| Glossary | Explanations of common terms. | 
| Third Party Tools | Non-Valve developer tools. | 
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