Talk:Entities fall through displacements: Difference between revisions

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m (displacements are now fixed in SMOD)
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I thought it was important to add this page because there are a lot of people out there playing new maps in old mods and wondering why the displacements in these maps don't work. An example is the updated version of [http://www.amphibian.myzen.co.uk/screenshots/screen_css_sci_fi_dev_001.htm Train] in [http://www.amphibian.myzen.co.uk/css_sci_fi/ CSS SCI FI], which uses [[SMOD]], which is based on the appid 220 code base. While there is nothing that can be done about it, this page at least explains the issue.--[[User:Fitzroy doll|Fitzroy doll]] 14:35, 30 May 2007 (PDT)
I thought it was important to add this page because there are a lot of people out there playing new maps in old mods and wondering why the displacements in these maps don't work. While there is nothing that can be done about it, this page at least explains the issue.--[[User:Fitzroy doll|Fitzroy doll]] 14:35, 30 May 2007 (PDT)
:As of the 39B2 release SMOD no longer suffers from this issue.--[[User:Fitzroy doll|Fitzroy doll]] 07:54, 9 Jul 2007 (PDT)

Revision as of 07:54, 9 July 2007

I thought it was important to add this page because there are a lot of people out there playing new maps in old mods and wondering why the displacements in these maps don't work. While there is nothing that can be done about it, this page at least explains the issue.--Fitzroy doll 14:35, 30 May 2007 (PDT)

As of the 39B2 release SMOD no longer suffers from this issue.--Fitzroy doll 07:54, 9 Jul 2007 (PDT)