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;[[GCFScape]]: Views and extracts [[WAD]] files as BMP files.  | ;[[GCFScape]]: Views and extracts [[WAD]] files as BMP files.  | ||
;[[VTFEdit]]: 3rd party tool for converting [[WAD]] files to Source [[Materials | materials]].  | |||
;[http://www.telefragged.com/wally/ Wally]: The de facto [[WAD]] editing suite.  | ;[http://www.telefragged.com/wally/ Wally]: The de facto [[WAD]] editing suite.  | ||
;[[Xwad]]: Source SDK tool for converting [[WAD]] files to Source [[Materials | materials]].  | ;[[Xwad]]: Source SDK tool for converting [[WAD]] files to Source [[Materials | materials]].  | ||
[[Category:Glossary]]  | [[Category:Glossary]]  | ||
Revision as of 12:42, 1 July 2007
WAD is the file extension for Half-Life 1 texture packages. An acronym for Where's All the Data?, WAD files first originated in ID Software's Doom as a general purpose file archive to help facilitate game MODs. A format of the same name was later used in ID Software's Quake engine as a texture package, then consequentially adapted by Half-Life 1's GoldSrc engine. GoldSrc specifically uses version 3 of the format, sometimes referred to as WAD3. WAD files typically contain standard texture sets, custom texture sets for individual levels, sprays, HUD elements and fonts.
Links
- CStrike Planet
 - A collection of official and custom Counter-Strike WAD files.
 - The Wadfather
 - A large collection of WAD files.