Perfect Dark Source: trigger zone: Difference between revisions
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Texture the ethereal walls with the material ''\materials\pdark\game\zone.vtf''. Place the hill walls at least one unit away from walls. | Texture the ethereal walls with the material ''\materials\pdark\game\zone.vtf''. Place the hill walls at least one unit away from walls. | ||
The trigger_zone like to have 128 unit factor scale in each direction. | |||
The ground tetxure must be ''NoDraw'' and the top face texture must be ''NoDraw''. | |||
You can add some brush with NoDraw to custom effect area of the Hill you juste have to select all off the and set them to an Entity : trigger_zone. | |||
here is the best way to set it: | |||
[[Image:Trigger zone1.jpg]] | |||
[[Category:Perfect Dark Source]] | [[Category:Perfect Dark Source]] |
Revision as of 17:34, 6 May 2007
Entity Description
A brush entity that defines a hill for the game mode King of the Hill. As a brush entity, the entity is limited to a convex brush shape (which can be a single brush or several grouped).
Texture the ethereal walls with the material \materials\pdark\game\zone.vtf. Place the hill walls at least one unit away from walls.
The trigger_zone like to have 128 unit factor scale in each direction. The ground tetxure must be NoDraw and the top face texture must be NoDraw.
You can add some brush with NoDraw to custom effect area of the Hill you juste have to select all off the and set them to an Entity : trigger_zone.