Npc dog: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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* '''OnDogCatch''' | * '''OnDogCatch''' | ||
: Fires when Dog catches an object. | : Fires when Dog catches an object. | ||
{{otherlang:en}} | |||
{{otherlang:en:ru|Npc_dog_(ru)}} | |||
[[Category:Entities]][[Category:NPCs]] | [[Category:Entities]][[Category:NPCs]] |
Revision as of 05:27, 18 March 2007
Entity Description
Dog is one of the main characters introduced in Half-Life 2. Dog can play fetch and pick up things.
Also see descriptions for Dog and other Half-Life Continuity

Keyvalues
Flags
Inputs
- SetPickupTarget <target_destination>
- Sets the target entity for Dog to pickup.
- StartCatchThrowBehavior <target_destination>
- Tells Dog to start playing with the player. You can pass the name of the object you want him to play with, otherwise he'll just use the closest phys_object.
- StopCatchThrowBehavior <target_destination>
- Stop the catch and throw behavior.
- PlayerPickupObject
- Tells Dog the physgun just picked up an object.
- StartWaitAndCatch
- Tells Dog to wait for the player to throw an object at him.
- StopWaitAndCatch
- Tells Dog to stop waiting for the player.
- SetThrowArcModifier <float>
- Used to pass in a modifier for Dog's object flight arc.
- SetThrowTarget <target_destination>
- Set Dog's throw target (pass in !player if you want the player)
- Turn Dog's bone followers off
- Turn Dog's bone followers on
Outputs
- OnDogThrow
- Fires when Dog throws an object.
- OnDogPickup
- Fires when Dog picks up an object.
- OnDogCatch
- Fires when Dog catches an object.