Npc rollermine: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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* '''OnPhysGunDrop''' | * '''OnPhysGunDrop''' | ||
: Released by physgun. {{plact}} | : Released by physgun. {{plact}} | ||
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{{otherlang:en:ru|Npc_rollermine_(ru)}} | |||
[[Category:Entities]] [[Category:NPCs]] | [[Category:Entities]] [[Category:NPCs]] |
Revision as of 15:27, 16 March 2007
Entity Description
Call it an artificially intelligent prop_physics.

Keyvalues
- Template:Kv basenpc
- startburied
- <boolean>
- (choices) Sight Distance
Literal Value Description 0 Ignore distant targets not in a vehicle (default). 1 Equal visibility for all targets.
Flags
- Template:Fl basenpc
- 65536 : Friendly
- Template:Ep1 add
Inputs
- Template:I basenpc
- AlyxInteractable:
- InteractivePowerDown (in all games since
)
- Shutdown this target.
- Restore this rollermine to normal functionality.
- Make this rollermine completely inert. Does not run AI and NPCs will ignore it.
Outputs
- OnAlyxStartedInteraction
- Fired when Alyx begins to interact with this entity.
- OnAlyxFinishedInteraction
- Fired when Alyx has finished interacting with this entity.
- OnPhysGunPickup
- Picked up with physgun. Template:Plact
- OnPhysGunDrop
- Released by physgun. Template:Plact