Npc furniture: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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==Outputs== | ==Outputs== | ||
* {{o basenpc}} | * {{o basenpc}} | ||
{{otherlang:en}} | |||
{{otherlang:en:ru|Npc_furniture_(ru)}} | |||
[[Category:Entities]][[Category:NPCs]] | [[Category:Entities]][[Category:NPCs]] |
Revision as of 14:45, 16 March 2007
Entity Description
An entity used for non-NPCs that need to synchronise their animation with an NPC in a scripted_sequence. Usually a piece of furniture or door that an NPC needs to manipulate within a scripted_sequence.

Keyvalues
- <studio> World Model
Flags
Inputs
- Disable collisions against the player.
- Enable collisions against the player.