Talk:Func rotating: Difference between revisions
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That is true, however, that changes to an arbitrary ''ORIGIN'' and not an arbitrary axis. Imagine a disk spinning around an axis that is orthogonal to the plane of the disk, but the disk is tilted on its side. --[[User:Bravo2|Bravo2]] 15:57, 14 Feb 2007 (PST) | That is true, however, that changes to an arbitrary ''ORIGIN'' and not an arbitrary axis. Imagine a disk spinning around an axis that is orthogonal to the plane of the disk, but the disk is tilted on its side. --[[User:Bravo2|Bravo2]] 15:57, 14 Feb 2007 (PST) | ||
You can use the flags to make it rotate around the x y or z axis, but if you want to use a combination, you may need to do either of these (whichever works): give it initial "angles" value or parent it to a func_door_rotating which you then can rotate open to obtain the ideal axis you want.—'''[[User:Ts2do|ts2do]]''' 20:03, 14 Feb 2007 (PST) |
Revision as of 21:03, 14 February 2007
How would I make an entity of this type rotate about an arbitrary axis? --Bravo2 00:59, 13 Feb 2007 (PST)
- Move the small circle that starts in the center of the object to where you want your axis to be. I beleive it will rotate around this point. --Daedalus 04:19, 13 Feb 2007 (PST)
That is true, however, that changes to an arbitrary ORIGIN and not an arbitrary axis. Imagine a disk spinning around an axis that is orthogonal to the plane of the disk, but the disk is tilted on its side. --Bravo2 15:57, 14 Feb 2007 (PST)
You can use the flags to make it rotate around the x y or z axis, but if you want to use a combination, you may need to do either of these (whichever works): give it initial "angles" value or parent it to a func_door_rotating which you then can rotate open to obtain the ideal axis you want.—ts2do 20:03, 14 Feb 2007 (PST)