Kreedz Climbing: Difference between revisions

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A first public beta was released on 17 March 2006, and is available for download for both offline and online play.  
A first public beta was released on 17 March 2006, and is available for download for both offline and online play.  


On 07 August, 2006 the author of the mod suddenly suffered a mechanical harddrive failure that destroyed the mod and thoroughly stopped all development of it.(plus the programmer burned himself out on attempting to fix the wall bug.
On 07 August, 2006 the author of the mod suddenly suffered a mechanical harddrive failure that destroyed the mod and thoroughly stopped all development of it.(plus the programmer burned himself out on attempting to fix the wall bug.)


On 31 January, 2007, I began developement on the mod again. With a new programmer and a professionally schooled animator, a few mappers and everyone who worked it before, we intend to change the face of the game a little bit to offer more things similar to "climbing" rather than jumping only. Things to come insist of a useable bungee rope, surfing, jumping, you will be able to stick your axe into the wall and climb or jump from this position, not freely, but specific areas will be defined for use of this ability to give a mix of everything possible without making the map completable in 2 seconds. We plan other things as well.  
On 31 January, 2007, I began developement on the mod again. With a new programmer and a professionally schooled animator, a few mappers and everyone who worked it before, we intend to change the face of the game a little bit to offer more things similar to "climbing" rather than jumping only. Things to come insist of a useable bungee rope, surfing, jumping, you will be able to stick your axe into the wall and climb or jump from this position, not freely, but specific areas will be defined for use of this ability to give a mix of everything possible without making the map completable in 2 seconds. We plan other things as well.  

Revision as of 01:37, 31 January 2007

Template:Betamod

KZMOD screenshot - click to enlarge

Introduction

Kreedz Climbing (KZMOD) is a unique, non-violent, puzzle-type modification for Half-Life 2 where the player attempts to climb or jump his or her way to the top of any given environment, in a race against time and against other players. There are no violent, lock-'n'-load type weapons in this game, instead the player is equipped with a climber's tool for use against breakable environmental obstructions.

Scenarios range from realistic maps with natural or city settings, to outer-space, surrealistic or just plain weird - designs are completely open to the level designers themselves. Beat the maps as quickly as you can - gain personal achievement when you beat your previous best time (or even finish at all), or record a demo and set a World Record for others to download and admire.

All you have to do is train, train, train - fortunately for new climbers, training maps are available as well!

A first public beta was released on 17 March 2006, and is available for download for both offline and online play.

On 07 August, 2006 the author of the mod suddenly suffered a mechanical harddrive failure that destroyed the mod and thoroughly stopped all development of it.(plus the programmer burned himself out on attempting to fix the wall bug.)

On 31 January, 2007, I began developement on the mod again. With a new programmer and a professionally schooled animator, a few mappers and everyone who worked it before, we intend to change the face of the game a little bit to offer more things similar to "climbing" rather than jumping only. Things to come insist of a useable bungee rope, surfing, jumping, you will be able to stick your axe into the wall and climb or jump from this position, not freely, but specific areas will be defined for use of this ability to give a mix of everything possible without making the map completable in 2 seconds. We plan other things as well.

This can be taken out of Dead Mods please :)

The mod still has the age old Wall bug problem. It is this problem that drove people away from the game. The engine only understands 2 speeds. Stopped and full speed. if anything appears in your speed thats different from these 2 things...and you come into contact with anything, it makes your player jaggy and can stop you completely from moving, in which case, you simply fall. Since we spend about 90% of our time right next to a wall, this bug is deadly to my mods original theme because no one wants to fall because of a bug shortly before the end of a very difficult map.

I wish somehow Valve would take it in their heart to help my team solve this problem. You would be making about 30,000 CS1.6 jumpers interested in my project again. This number is not wishfull thinking either. Our community is even much larger than this. Such a unique game idea is a TOTAL WASTE if it contains such a gameplay ruining bug that cannot be solved without buying the extremely expensive engine so I can change that one simple thing.

If anyone knows a solution to this prediction/interpolation problem please contact me through our main website portal: www.kzmod.com You will be the God of many if a solution arises.

Thank you for reading.

SoUlFaThEr

Screenshots

KZMOD screenshot - click to enlarge
KZMOD screenshot - click to enlarge
KZMOD screenshot - click to enlarge

Information