The Ship Basics: Interactions: Difference between revisions

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== Doors ==
== Doors ==
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You should now have a working door
You should now have a working door
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== Room Name (Location Title) ==
== Room Name (Location Title) ==

Revision as of 07:26, 26 December 2006

Usage of Interactive's

This is basically what I have been able to make using Interactive's . If you know how to do something or someone has made an error please edit it.



Doors

This is how you create a basic door

1) Spawn a entity Called Prop_door_rotating. go to World Model And search for door. Select Any door you like but it cant be a _dynamic one.
2) Name it Door_1 Or whatever u are going to use
3) Place it in your doorway
4) Make a cube completely Surrounding the door
5) Use the texture tools/toolsinteractive
6) Select the interactive Cube and press ctrl + T
7) Go to Parent
8) Type in the name of your door
9) Go to Target entity Put in the name of your door
10) Go to Context Sensitive Interface Menu.
11) Go to the scroll down menu and select Door.

You should now have a working door



Room Name (Location Title)

This Is how you get the room names to work such as Corridor and First Class Cabin 1

1) Make a Cube the size of the room or space u want to label
2) Put tools/toolsshiproom as the texture and texture that cube
3) Select the cube and press Ctrl + T
4) Put the Name as E.g If its a corridor Corridor_X
5) If Its a Off limits room you can change the Trespass Sentence and Trespass Fine
6) Change The Room Deck, Room Number, Room Name, Room Type to correspond to the room you are naming

Test it out your room should be named now as Room name followed buy the room Number and then the room Deck