Talk:HL2:Awakening: Difference between revisions

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(workaround parented func_door_rotating problem)
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==Problems/ questions that I want fixed/ answered before beta testing - feel free to set me straight ==
(all after the august 2006 sdk update)


* '''Bug:''' env_tonemap controller is not recognized
* '''Bug:''' Buggy has no weapon
: Code solution: (still hoping for a non code related fix)
:: 1. Remove vehicle_jeep_episodic.cpp from the build
::2. Remove the #ifndef HL2_EPISODIC block inside of vehicle_jeep.cpp at
* '''Bug:''' func_door_rotating acts as func_rotating since august sdk update
: Found out this weird behavior happens when a parented object its origin is to far from the door's origin.
::Workaround --> change collision of the parented prop to not solid or any other availeble option then vphysics.
* '''Bug:''' func_breakable_surf are mutch darker as they were before (especially when broken)
* '''Bug:''' The game crashes alot after the Valve logo - sometimes up to 3 times in a row before the game actually loads.
: No error report just a sound and back in desktop.
:: Hasn't happened since I added it to Valve's buglist lol
==Fixes==
* '''Bug:''' I am experiencing weird stuff on citadel textures in HDR mode on my latest map:
:[http://www.bluestrike.be/tempspul/aw_map40012.jpg |http://www.bluestrike.be/tempspul/aw_map40012.jpg]
:[http://www.bluestrike.be/tempspul/aw_map40013.jpg |http://www.bluestrike.be/tempspul/aw_map40013.jpg]
:[http://www.bluestrike.be/tempspul/aw_map40014.jpg |http://www.bluestrike.be/tempspul/aw_map40014.jpg]
:(reflecting sprites on the come from a nearby shaft)
:[http://www.bluestrike.be/tempspul/bonus10001.jpg |http://www.bluestrike.be/tempspul/bonus10001.jpg]
::--> '''Fix:''' Reflective materials need tuned down envmaptints in HDR, see EP1 materials/metals for examples.
* '''Q:''' Whats the deal with Sourcesdk base?
: Do I need to copy the dll's to my mod?
: Do I need to inform the players to download it or does it install on its own when trying custom mods?
:: I believe I don't need to copy the dll's and sourcesdk base downloads itsself when the players who don't have it yet install the mod.
* '''Q:''' Is the commentary stuff working for mods too? can't find the entity.
::--> '''Fix:''' Commentary is not fully suported.
* '''Bug:''' Can't get dod:s type of detailsprites to work, is its code not included in sourcesdk base?
:I added Sprite Shape, shape_angle, shape_size and sway parameters to my existing vbsp but none get added.
:Removing the parameters gave me the old 2d sprites again.
::--> '''Fix:''' The detailsprites are available in the current SDK if you build with the DOD_DLL compiler directive. In the next SDK release the code will be compiled in if you use the USE_DETAIL_SHAPES compiler directive. I'll update Bugzilla to inform people of this.
::The problem with the jeep is that we are compiling for episodic behavior in the new SDK and the jeep has changed a little bit. In order to get the HL-2 jeep which includes the gun you need to do the following:

Latest revision as of 10:06, 21 December 2006