QuakeEd: Difference between revisions
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'''QuakeEd''' was a map editor for NeXTSTEP workstations used by [[Id Software]] to create maps for {{quake|2}}. | '''QuakeEd''' was a map editor for NeXTSTEP workstations used by [[Id Software]] to create maps for {{quake|2}}. | ||
To determine what entities were available, block comments prefixed with {{code|QUAKED}} were parsed. Many of these comments remain in unaltered form in {{hl1|2}}'s source code, despite often no longer accurately representing how the entities work. | To determine what entities were available, block comments prefixed with {{code|QUAKED}} were parsed from the game's source code. Many of these comments remain in unaltered form in {{hl1|2}}'s source code, despite often no longer accurately representing how the entities work. | ||
== External links == | == External links == | ||
* {{quakewiki|QuakeEd}} on the Quake Wiki | * {{quakewiki|QuakeEd}} on the Quake Wiki |
Latest revision as of 13:47, 8 May 2025
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NetRadiant-Custom

This page documents information about an engine not developed by Valve. This information is documented here because it has technical and/or historical relevance to Valve's engines.
The
Half-Life SDK code contains many leftover QUAKED comments. This page explains what they are, and why they should be ignored.
The

QuakeEd was a map editor for NeXTSTEP workstations used by Id Software to create maps for Quake.
To determine what entities were available, block comments prefixed with QUAKED
were parsed from the game's source code. Many of these comments remain in unaltered form in Half-Life's source code, despite often no longer accurately representing how the entities work.
External links
QuakeEd on the Quake Wiki