Template:O BaseTrigger: Difference between revisions

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{{O|OnEndTouchAll|activator = entity that caused this output|Fired when ''all'' valid entities stop touching this trigger.}}
{{O|OnEndTouchAll|activator = entity that caused this output|Fired when ''all'' valid entities stop touching this trigger.}}
{{O|OnTouching|activator = !caller = !self|caller=hide|since={{Src07}}|Fired if something is currently touching this trigger when <code>TouchTest</code> is fired.}}
{{O|OnTouching|ac-is-this=1|since={{Src07}}|Fired if something is currently touching this trigger when <code>TouchTest</code> is fired.}}
{{O|OnNotTouching|activator = !caller = !self|caller=hide|since={{Src07}}|Fired if nothing is currently touching this trigger when <code>TouchTest</code> is fired.}}}}<noinclude>
{{O|OnNotTouching|ac-is-this=1|since={{Src07}}|Fired if nothing is currently touching this trigger when <code>TouchTest</code> is fired.}}}}<noinclude>
[[Category:Output Templates|BaseTrigger]]
[[Category:Output Templates|BaseTrigger]]
</noinclude>
</noinclude>

Revision as of 01:09, 26 April 2025

BaseTrigger
Icon-Bug.pngBug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch/OnEndTouch.
Confirm:Is it a Multiplayer issue only?
  [todo tested in ?]


OnStartTouch
!activator = entity that caused this output
!caller = this entity
Fired when a valid entity starts touching this trigger.
OnStartTouchAll
!activator = entity that caused this output
!caller = this entity
Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, only OnStartTouch will fire.
OnEndTouch
!activator = entity that caused this output
!caller = this entity
Fired when a valid entity stops touching this trigger.
Note.pngNote:Will also fire for entities touching it when trigger is disabled via Disable input
Warning.pngWarning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning.pngWarning:OnEndTouch can fire before OnStartTouch under certain circumstances[How?] where both are fired on the same tick and each have the same delay.
Note.pngFix:Add a slight delay to OnEndTouch.
OnEndTouchAll
!activator = entity that caused this output
!caller = this entity
Fired when all valid entities stop touching this trigger.
OnTouching  (in all games since Source 2007)
!activator = !caller = this entity
Fired if something is currently touching this trigger when TouchTest is fired.
OnNotTouching  (in all games since Source 2007)
!activator = !caller = this entity
Fired if nothing is currently touching this trigger when TouchTest is fired.