Template:O BaseTrigger: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎top: Substituted IO templates)
(activator/caller)
Line 1: Line 1:
{{expand|title=BaseTrigger|startcollapsed={{{startcollapsed|1}}}|noborder={{#ifeq:{{{startcollapsed}}}|0|1|0}}|bgcolor=initial|
{{expand|title=BaseTrigger|startcollapsed={{{startcollapsed|1}}}|noborder={{#ifeq:{{{startcollapsed}}}|0|1|0}}|bgcolor=initial|
{{O|OnStartTouch|Fired when a valid entity starts touching this trigger. {{ent|!activator}} is whatever touches the trigger.}}
{{O|OnStartTouch|activator = entity that caused this output|Fired when a valid entity starts touching this trigger.}}
{{bug|offset=1|Spamming crouch jumps in a trigger can randomly fire <code>OnStartTouch</code>. {{Confirm|Is it a Multiplayer issue only?}}}}
{{bug|offset=1|Spamming crouch jumps in a trigger can randomly fire <code>OnStartTouch</code>. {{Confirm|Is it a Multiplayer issue only?}}}}


{{O|OnStartTouchAll|Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, only <code>OnStartTouch</code> will fire.}}
{{O|OnStartTouchAll|activator = entity that caused this output|Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, only <code>OnStartTouch</code> will fire.}}
{{O|OnEndTouch|Fired when a valid entity stops touching this trigger.
{{O|OnEndTouch|activator = entity that caused this output|Fired when a valid entity stops touching this trigger.
{{Warning|offset=1|This includes entities which are deleted while inside the trigger. In this case <tt>!activator</tt> will be invalid.}}
{{Warning|offset=1|This includes entities which are deleted while inside the trigger. In this case <tt>!activator</tt> will be invalid.}}
{{Warning|offset=1|Will also fire if sent <code>Disable</code> input or an entity teleports outside of the trigger area.}}
{{Warning|offset=1|Will also fire if sent <code>Disable</code> input or an entity teleports outside of the trigger area.}}
Line 11: Line 11:


}}
}}
{{O|OnEndTouchAll|Fired when ''all'' valid entities stop touching this trigger.}}
{{O|OnEndTouchAll|activator = entity that caused this output|Fired when ''all'' valid entities stop touching this trigger.}}
{{O|OnTouching|since={{Src07}}|Fired if something is currently touching this trigger when <code>TouchTest</code> is fired.}}
{{O|OnTouching|activator = !caller = !self|caller=hide|since={{Src07}}|Fired if something is currently touching this trigger when <code>TouchTest</code> is fired.}}
{{O|OnNotTouching|since={{Src07}}|Fired if nothing is currently touching this trigger when <code>TouchTest</code> is fired.}}}}<noinclude>
{{O|OnNotTouching|activator = !caller = !self|caller=hide|since={{Src07}}|Fired if nothing is currently touching this trigger when <code>TouchTest</code> is fired.}}}}<noinclude>
[[Category:Output Templates|BaseTrigger]]
[[Category:Output Templates|BaseTrigger]]
</noinclude>
</noinclude>

Revision as of 02:28, 22 April 2025

BaseTrigger
OnStartTouch
!activator = entity that caused this output
!caller = this entity
Fired when a valid entity starts touching this trigger.
Icon-Bug.pngBug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch.
Confirm:Is it a Multiplayer issue only?
  [todo tested in ?]


OnStartTouchAll
!activator = entity that caused this output
!caller = this entity
Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, only OnStartTouch will fire.
OnEndTouch
!activator = entity that caused this output
!caller = this entity
Fired when a valid entity stops touching this trigger.
Warning.pngWarning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning.pngWarning:Will also fire if sent Disable input or an entity teleports outside of the trigger area.
Warning.pngWarning:OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay.
Note.pngFix:Add a slight delay to OnEndTouch.
Icon-Bug.pngBug:Spamming crouch jump in a trigger can randomly fire OnEndTouch.
Confirm:Is it a Multiplayer issue only?
  [todo tested in ?]
OnEndTouchAll
!activator = entity that caused this output
!caller = this entity
Fired when all valid entities stop touching this trigger.
OnTouching  (in all games since Source 2007)
!activator = !caller = !self
Fired if something is currently touching this trigger when TouchTest is fired.
OnNotTouching  (in all games since Source 2007)
!activator = !caller = !self
Fired if nothing is currently touching this trigger when TouchTest is fired.