Template:O BaseNPC: Difference between revisions
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{{O|OnHearPlayer|Fired when this NPC hears the player.}} | {{O|OnHearPlayer|Fired when this NPC hears the player.}} | ||
{{O|OnHearWorld|Fired when this NPC hears a sound (other than combat or the player).}} | {{O|OnHearWorld|Fired when this NPC hears a sound (other than combat or the player).}} | ||
{{O|OnFoundEnemy|Fired when this NPC establishes line of sight to its enemy. | {{O|OnFoundEnemy|param=ehandle|Fired when this NPC establishes line of sight to its enemy.}} | ||
{{O|OnLostEnemy|Fired when this NPC loses its enemy. Usually due to the enemy being killed/removed, or because this NPC has selected a newer, more dangerous enemy.}} | {{O|OnLostEnemy|Fired when this NPC loses its enemy. Usually due to the enemy being killed/removed, or because this NPC has selected a newer, more dangerous enemy.}} | ||
{{O|OnLostEnemyLOS|Fired when this NPC loses line of sight to its enemy.}} | {{O|OnLostEnemyLOS|Fired when this NPC loses line of sight to its enemy.}} | ||
{{O|OnFoundPlayer|Fired when this NPC establishes line of sight to its enemy, and that enemy is a player. | {{O|OnFoundPlayer|param=ehandle|Fired when this NPC establishes line of sight to its enemy, and that enemy is a player.}} | ||
{{O|OnLostPlayer|Fired when this NPC loses its enemy, and that enemy was a player. Usually due to the enemy being killed/removed, or because this NPC has selected a newer, more dangerous enemy.}} | {{O|OnLostPlayer|Fired when this NPC loses its enemy, and that enemy was a player. Usually due to the enemy being killed/removed, or because this NPC has selected a newer, more dangerous enemy.}} | ||
{{O|OnLostPlayerLOS|Fired when this NPC loses line of sight to its enemy, and that enemy is a player.}} | {{O|OnLostPlayerLOS|Fired when this NPC loses line of sight to its enemy, and that enemy is a player.}} |
Revision as of 17:54, 10 May 2025
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