Template:O BaseDriveableVehicle: Difference between revisions
		
		
		
		
		
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| m (→top:  Substituted IO templates) |  (not bool) | ||
| Line 5: | Line 5: | ||
| {{O|PressedAttack}} | {{O|PressedAttack}} | ||
| {{O|PressedAttack2|Player pressed the <code>+attack</code>/<code>+attack2</code> key.}} | {{O|PressedAttack2|Player pressed the <code>+attack</code>/<code>+attack2</code> key.}} | ||
| {{O|AttackAxis|param= | {{O|AttackAxis|param=float}} | ||
| {{O|Attack2Axis|param= | {{O|Attack2Axis|param=float|State of the <code>attack</code>/<code>attack2</code> buttons. Also called when the player exits the vehicle.}} | ||
| </onlyinclude> | </onlyinclude> | ||
| [[Category:Output Templates|BaseDriveableVehicle]] | [[Category:Output Templates|BaseDriveableVehicle]] | ||
Revision as of 06:01, 7 May 2025
BaseDriveableVehicle:
- PlayerOn
- PlayerOff
- Player entered/exited the vehicle. (!activator is the player.)
- PressedAttack
- PressedAttack2
- Player pressed the +attack/+attack2key.
- AttackAxis <float>
- Attack2Axis <float>
- State of the attack/attack2buttons. Also called when the player exits the vehicle.