Prop floor ball button: Difference between revisions
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[[File:prop_floor_ball_button.png|right|thumb|Model of the prop_floor_ball_button.]] | [[File:prop_floor_ball_button.png|right|thumb|Model of the prop_floor_ball_button.]] | ||
{{this is a| | {{this is a|model entity|game=Portal 2|name=prop_floor_ball_button}} | ||
It is a floor button which is only activated by a [[prop_weighted_cube]] that is set to Cube Type = Sphere. | |||
It is a floor button which is only activated by a [[prop_weighted_cube]] that is set to Cube Type | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|SuppressAnimSounds|bool|Prevent the button from playing any sounds.|nofgd=1}} | {{KV|SuppressAnimSounds|bool|Prevent the button from playing any sounds.|nofgd=1}} | ||
==Inputs== | ==Inputs== | ||
{{I|PressIn|Activate the button as if it was pressed, sending it to the bottom position.}} | {{I|PressIn|Activate the button as if it was pressed, sending it to the bottom position.}} | ||
{{I|PressOut|Unpress the button, sending it to the top position.}} | {{I|PressOut|Unpress the button, sending it to the top position.}} | ||
==Outputs== | ==Outputs== | ||
{{O|OnPressed|Called when the button has been pressed.}} | {{O|OnPressed|Called when the button has been pressed.}} | ||
{{O|OnUnPressed|Called when the button has been unpressed.}} | {{O|OnUnPressed|Called when the button has been unpressed.}} | ||
[[Category:Prop entities|floor ball button]] | [[Category:Prop entities|floor ball button]] |
Revision as of 02:40, 6 June 2025
prop_floor_ball_button
is a model entity available in Portal 2.
It is a floor button which is only activated by a prop_weighted_cube that is set to Cube Type = Sphere.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- SuppressAnimSounds ([todo internal name (i)]) <boolean> !FGD
- Prevent the button from playing any sounds.
Inputs
- PressIn
- Activate the button as if it was pressed, sending it to the bottom position.
- PressOut
- Unpress the button, sending it to the top position.
Outputs
- OnPressed
- Called when the button has been pressed.
- OnUnPressed
- Called when the button has been unpressed.