Template:CD/classlink: Difference between revisions

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| C_TFTankBoss  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/client/tf/player_vs_environment/c_tf_tank_boss.cpp c_tf_tank_boss.cpp]  
| C_TFTankBoss  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/client/tf/player_vs_environment/c_tf_tank_boss.cpp c_tf_tank_boss.cpp]  
| CViewAngleAnimation  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/client/viewangleanim.cpp viewangleanim.cpp]  
| CViewAngleAnimation  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/client/viewangleanim.cpp viewangleanim.cpp]  
| CRallyPoint  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_behavior_assault.cpp ai_behavior_assault.cpp] <br>// just a copy of info_target for now
| CRallyPoint  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_behavior_assault.cpp ai_behavior_assault.cpp]
| CAssaultPoint  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_behavior_assault.cpp ai_behavior_assault.cpp] <br>// has its own class because it needs the entity I/O
| CAssaultPoint  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_behavior_assault.cpp ai_behavior_assault.cpp]
| CAI_AssaultGoal  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_behavior_assault.cpp ai_behavior_assault.cpp]  
| CAI_AssaultGoal  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_behavior_assault.cpp ai_behavior_assault.cpp]  
| CAI_FollowGoal  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_behavior_follow.cpp ai_behavior_follow.cpp]  
| CAI_FollowGoal  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_behavior_follow.cpp ai_behavior_follow.cpp]  
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| CFunc_LOD = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/func_lod.cpp func_lod.cpp]  
| CFunc_LOD = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/func_lod.cpp func_lod.cpp]  
| CFuncMoveLinear  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/func_movelinear.cpp func_movelinear.cpp]  
| CFuncMoveLinear  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/func_movelinear.cpp func_movelinear.cpp]  
| CFuncMoveLinear  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/func_movelinear.cpp func_movelinear.cpp] <br>// For backward compatibility
| CFuncMoveLinear  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/func_movelinear.cpp func_movelinear.cpp]
| CFuncMoveLinear  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/func_movelinear.cpp func_movelinear.cpp]  
| CFuncMoveLinear  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/func_movelinear.cpp func_movelinear.cpp]  
| CFuncOccluder  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/func_occluder.cpp func_occluder.cpp]  
| CFuncOccluder  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/func_occluder.cpp func_occluder.cpp]  
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| CHL2MPRagdoll  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/hl2mp/hl2mp_player.cpp hl2mp_player.cpp]  
| CHL2MPRagdoll  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/hl2mp/hl2mp_player.cpp hl2mp_player.cpp]  
| CGenericCycler  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/h_cycler.cpp h_cycler.cpp]  
| CGenericCycler  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/h_cycler.cpp h_cycler.cpp]  
| CGenericCycler  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/h_cycler.cpp h_cycler.cpp] <br>// For now model_studios build as cyclers.
| CGenericCycler  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/h_cycler.cpp h_cycler.cpp]
| CWeaponCycler  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/h_cycler.cpp h_cycler.cpp]  
| CWeaponCycler  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/h_cycler.cpp h_cycler.cpp]  
| CWreckage  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/h_cycler.cpp h_cycler.cpp]  
| CWreckage  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/h_cycler.cpp h_cycler.cpp]  
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| CParticlePerformanceMonitor  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/sprite_perfmonitor.cpp sprite_perfmonitor.cpp]  
| CParticlePerformanceMonitor  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/sprite_perfmonitor.cpp sprite_perfmonitor.cpp]  
| CSteamJet  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/steamjet.cpp steamjet.cpp]  
| CSteamJet  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/steamjet.cpp steamjet.cpp]  
| CSteamJet  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/steamjet.cpp steamjet.cpp] <br>// For support of legacy env_steamjet, which faced left instead of forward.
| CSteamJet  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/steamjet.cpp steamjet.cpp]
| CNullEntity = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/subs.cpp subs.cpp]  
| CNullEntity = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/subs.cpp subs.cpp]  
| CBaseDMStart = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/subs.cpp subs.cpp]  
| CBaseDMStart = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/subs.cpp subs.cpp]  
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| CSprite  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/shared/Sprite.cpp Sprite.cpp]  
| CSprite  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/shared/Sprite.cpp Sprite.cpp]  
| CSpriteOriented  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/shared/Sprite.cpp Sprite.cpp]  
| CSpriteOriented  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/shared/Sprite.cpp Sprite.cpp]  
| CSprite  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/shared/Sprite.cpp Sprite.cpp] <br>// For backwards compatibility, remove when no longer needed.
| CSprite  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/shared/Sprite.cpp Sprite.cpp]
| CSpriteTrail  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/shared/SpriteTrail.cpp SpriteTrail.cpp]  
| CSpriteTrail  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/shared/SpriteTrail.cpp SpriteTrail.cpp]  
| CTeamRoundTimer  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/shared/teamplay_round_timer.cpp teamplay_round_timer.cpp]  
| CTeamRoundTimer  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/shared/teamplay_round_timer.cpp teamplay_round_timer.cpp]  

Revision as of 11:05, 19 April 2025