Changing max ammo in HL2: Difference between revisions
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== Editing ammo settings == | == Editing ammo settings == | ||
Before we can change the values in our mod, we need to get a file from one of the gcf's. | Before we can change the values in our mod, we need to get a file from one of the gcf's. | ||
Using [http://nemesis.thewavelength.net/index.php?p=26 GCFscape] we open the GCF called source engine.gcf. in this file, browse to Root/hl2/cfg/ and extract the file called skill.cfg. | Using [http://nemesis.thewavelength.net/index.php?p=26 GCFscape] we open the GCF called source engine.gcf. in this file, browse to Root/hl2/cfg/ and extract the file called skill.cfg.</br> | ||
Place the file in Steam/Steamapps/Sourcemods/yourmodname/cfg/. Then go down to the Weapons part, and edit the lines starting with sk_max_*, where * is the name of the weapon (such as pistol, 357, ar2, etc).</br> | Place the file in Steam/Steamapps/Sourcemods/yourmodname/cfg/. Then go down to the Weapons part, and edit the lines starting with sk_max_*, where * is the name of the weapon (such as pistol, 357, ar2, etc).</br> | ||
[[User:Solokiller|Solokiller]] 13:03, 12 November 2006 (UTC) | </br></br>[[User:Solokiller|Solokiller]] 13:03, 12 November 2006 (UTC) | ||
[[Category:Programming]] | [[Category:Programming]] |
Revision as of 06:19, 12 November 2006
Changing maximum ammo in HL2
Many people that make a total conversion mod will want to change the ammunition settings in Half-Life 2. This small tutorial will tell you just how to do that.
Editing ammo settings
Before we can change the values in our mod, we need to get a file from one of the gcf's.
Using GCFscape we open the GCF called source engine.gcf. in this file, browse to Root/hl2/cfg/ and extract the file called skill.cfg.
Place the file in Steam/Steamapps/Sourcemods/yourmodname/cfg/. Then go down to the Weapons part, and edit the lines starting with sk_max_*, where * is the name of the weapon (such as pistol, 357, ar2, etc).
Solokiller 13:03, 12 November 2006 (UTC)