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Func proprrespawnzone: Difference between revisions

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(it exists in game)
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{{this is a|brush entity|name=func_proprrespawnzone}} Zone that handles respawning and distribution of clientside physics props.
{{this is a|brush entity|name=func_proprrespawnzone}} Zone that handles respawning and distribution of clientside physics props.


{{note|This entity is disabled in code{{confirm}}}}
{{confirm|This entity is disabled in code}}


== FGD code ==
== FGD code ==

Revision as of 03:18, 13 March 2025

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Icon-NotInFGD.png
This entity is not in the FGD by default, except in Team Fortress 2.
See below for instructions on making it available.
C++ Class hierarchy
CBaseEntity defined in C++ props.cpp

func_proprrespawnzone is a brush entity available in all Source Source games. Zone that handles respawning and distribution of clientside physics props.

Confirm:This entity is disabled in code

FGD code

@SolidClass base(Targetname) = func_proprrespawnzone :
	"Zone that handles respawning and distribution of clientside physics props." []