Func proprrespawnzone: Difference between revisions
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Confirm:This entity is disabled in code
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{{this is a|brush entity|name=func_proprrespawnzone}} Zone that handles respawning and distribution of clientside physics props. | {{this is a|brush entity|name=func_proprrespawnzone}} Zone that handles respawning and distribution of clientside physics props. | ||
{{ | {{confirm|This entity is disabled in code}} | ||
== FGD code == | == FGD code == |
Revision as of 03:18, 13 March 2025

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

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CBaseEntity defined in ![]() props.cpp
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func_proprrespawnzone
is a brush entity available in all Source games. Zone that handles respawning and distribution of clientside physics props.

FGD code
@SolidClass base(Targetname) = func_proprrespawnzone : "Zone that handles respawning and distribution of clientside physics props." []