Func proprrespawnzone: Difference between revisions
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Note:This entity is disabled in code[confirm]
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(it exists in game) |
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{{Ent not in fgd|none|except={{tf2}}}} | {{Ent not in fgd|none|except={{tf2}}}} | ||
{{CDA|CBaseEntity|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/a62efecf624923d3bacc67b8ee4b7f8a9855abfd/src/game/server/props.cpp#L6161 props.cpp]}} | {{CDA|CBaseEntity|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/a62efecf624923d3bacc67b8ee4b7f8a9855abfd/src/game/server/props.cpp#L6161 props.cpp]}} | ||
{{this is a|brush entity|name=func_proprrespawnzone}} | {{this is a|brush entity|name=func_proprrespawnzone}} Zone that handles respawning and distribution of clientside physics props. | ||
{{ | {{note|This entity is disabled in code{{confirm}}}} | ||
== FGD code == | == FGD code == |
Revision as of 03:18, 13 March 2025

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

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CBaseEntity defined in ![]() props.cpp
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func_proprrespawnzone
is a brush entity available in all Source games. Zone that handles respawning and distribution of clientside physics props.

FGD code
@SolidClass base(Targetname) = func_proprrespawnzone : "Zone that handles respawning and distribution of clientside physics props." []