Func proprrespawnzone: Difference between revisions
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Bug:This entity is disabled in code, it does not exist in-game. [todo tested in ?]
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== Entity Description == | == Entity Description == | ||
Zone that handles respawning and distribution of clientside physics props. | Zone that handles respawning and distribution of clientside physics props. | ||
== FGD code == | |||
<pre> | |||
@SolidClass base(Targetname) = func_proprrespawnzone : | |||
"Zone that handles respawning and distribution of clientside physics props." [] | |||
</pre> | |||
[[Category:Team Fortress 2 Entities]] | [[Category:Team Fortress 2 Entities]] |
Revision as of 03:09, 13 March 2025

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

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CBaseEntity defined in ![]() props.cpp
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func_proprrespawnzone
is a brush entity available in all Source games.

Entity Description
Zone that handles respawning and distribution of clientside physics props.
FGD code
@SolidClass base(Targetname) = func_proprrespawnzone : "Zone that handles respawning and distribution of clientside physics props." []