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Func proprrespawnzone: Difference between revisions

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== Entity Description ==
== Entity Description ==
Zone that handles respawning and distribution of clientside physics props.
Zone that handles respawning and distribution of clientside physics props.
== FGD code ==
<pre>
@SolidClass base(Targetname) = func_proprrespawnzone :
"Zone that handles respawning and distribution of clientside physics props." []
</pre>


[[Category:Team Fortress 2 Entities]]
[[Category:Team Fortress 2 Entities]]

Revision as of 03:09, 13 March 2025

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Icon-NotInFGD.png
This entity is not in the FGD by default, except in Team Fortress 2.
See below for instructions on making it available.
C++ Class hierarchy
CBaseEntity defined in C++ props.cpp

func_proprrespawnzone is a brush entity available in all Source Source games.

Icon-Bug.pngBug:This entity is disabled in code, it does not exist in-game.  [todo tested in ?]

Entity Description

Zone that handles respawning and distribution of clientside physics props.

FGD code

@SolidClass base(Targetname) = func_proprrespawnzone :
	"Zone that handles respawning and distribution of clientside physics props." []