Func proprrespawnzone: Difference between revisions
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Bug:This entity is disabled in code, it does not exist in-game. [todo tested in ?]
m (Nescius moved page Func proprespawnzone to Func proprrespawnzone over redirect: wrong name) |
(huh) |
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Line 1: | Line 1: | ||
{{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
{{Ent not in fgd|none|except={{tf2}}}} | {{Ent not in fgd|none|except={{tf2}}}} | ||
{{this is a|brush entity|name= | {{CDA|CBaseEntity|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/a62efecf624923d3bacc67b8ee4b7f8a9855abfd/src/game/server/props.cpp#L6161 props.cpp]}} | ||
{{this is a|brush entity|name=func_proprrespawnzone}} | |||
{{bug|This entity is disabled in code, it does not exist in-game.}} | {{bug|This entity is disabled in code, it does not exist in-game.}} | ||
==Entity Description== | == Entity Description == | ||
Zone that handles respawning and distribution of clientside physics props. | Zone that handles respawning and distribution of clientside physics props. | ||
[[Category:Team Fortress 2 Entities]] | [[Category:Team Fortress 2 Entities]] |
Revision as of 20:21, 12 March 2025

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

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CBaseEntity defined in ![]() props.cpp
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func_proprrespawnzone
is a brush entity available in all Source games.

Entity Description
Zone that handles respawning and distribution of clientside physics props.