Info player observer (GoldSrc): Difference between revisions

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{{tabs|info_player_observer|goldsrc=1|source=1|main=source}}
{{tabs|info_player_observer|goldsrc=1|source=1|main=source}}
{{this is a|point entity|<!--sprite=1-->|name=info_player_observer|engine=GoldSrc|game=Day of Defeat}} This entity creates the point where observers spawn, normally when a player has just connected. If the map does not have this entity the camera will be placed automatically at the map [[origin]] (0,0,0).
{{this is a|point entity|<!--sprite=1-->|name=info_player_observer|game=Day of Defeat}} This entity creates the point where observers spawn, normally when a player has just connected. If the map does not have this entity the camera will be placed automatically at the map [[origin]] (0,0,0).


==Key Values==
==Key Values==
{{Hl1_kv_master}}
{{Hl1_kv_master}}
{{Dod kv CPMaster}}
{{Dod kv CPMaster}}

Latest revision as of 11:56, 3 May 2025

info_player_observer is a point entity available in Day of Defeat Day of Defeat. This entity creates the point where observers spawn, normally when a player has just connected. If the map does not have this entity the camera will be placed automatically at the map origin (0,0,0).

Key Values

Master (master) <targetname>
Name of a master entity. If the master hasn't been activated, this entity will not activate.

CPMaster:

Master Control Point (target) <targetname>
This is the dod_master entity using a dod_control_point.
Active if neutral? (spawn_cp_neutral) <boolean>
Specify spawn activity for each state of the dod_control_point.
Active if in control? (spawn_cp_incontrol) <boolean>
Specify spawn activity for each state of the dod_control_point.
Active if not in control? (spawn_cp_notincontrol) <boolean>
Specify spawn activity for each state of the dod_control_point.