Talk:HL2:Awakening: Difference between revisions
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Bluestrike (talk | contribs) (→Fixes) |
Bluestrike (talk | contribs) (workaround parented func_door_rotating problem) |
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* '''Bug:''' func_door_rotating acts as func_rotating since august sdk update | * '''Bug:''' func_door_rotating acts as func_rotating since august sdk update | ||
: Found out this weird behavior happens when a parented object its origin is to far from the door's origin. | : Found out this weird behavior happens when a parented object its origin is to far from the door's origin. | ||
::Workaround --> change collision of the parented prop to not solid or any other availeble option then vphysics. | |||
* '''Bug:''' func_breakable_surf are mutch darker as they were before (especially when broken) | * '''Bug:''' func_breakable_surf are mutch darker as they were before (especially when broken) | ||
Revision as of 11:53, 20 October 2006
Problems/ questions that I want fixed/ answered before beta testing - feel free to set me straight
(all after the august 2006 sdk update)
- Bug: env_tonemap controller is not recognized
- Bug: Buggy has no weapon
- Code solution: (still hoping for a non code related fix)
- 1. Remove vehicle_jeep_episodic.cpp from the build
- 2. Remove the #ifndef HL2_EPISODIC block inside of vehicle_jeep.cpp at
- Bug: func_door_rotating acts as func_rotating since august sdk update
- Found out this weird behavior happens when a parented object its origin is to far from the door's origin.
- Workaround --> change collision of the parented prop to not solid or any other availeble option then vphysics.
- Bug: func_breakable_surf are mutch darker as they were before (especially when broken)
- Bug: The game crashes alot after the Valve logo - sometimes up to 3 times in a row before the game actually loads.
- No error report just a sound and back in desktop.
- Hasn't happened since I added it to Valve's buglist lol
Fixes
- Bug: I am experiencing weird stuff on citadel textures in HDR mode on my latest map:
- |http://www.bluestrike.be/tempspul/aw_map40012.jpg
- |http://www.bluestrike.be/tempspul/aw_map40013.jpg
- |http://www.bluestrike.be/tempspul/aw_map40014.jpg
- (reflecting sprites on the come from a nearby shaft)
- |http://www.bluestrike.be/tempspul/bonus10001.jpg
- --> Fix: Reflective materials need tuned down envmaptints in HDR, see EP1 materials/metals for examples.
- Q: Whats the deal with Sourcesdk base?
- Do I need to copy the dll's to my mod?
- Do I need to inform the players to download it or does it install on its own when trying custom mods?
- I believe I don't need to copy the dll's and sourcesdk base downloads itsself when the players who don't have it yet install the mod.
- Q: Is the commentary stuff working for mods too? can't find the entity.
- --> Fix: Commentary is not fully suported.
- Bug: Can't get dod:s type of detailsprites to work, is its code not included in sourcesdk base?
- I added Sprite Shape, shape_angle, shape_size and sway parameters to my existing vbsp but none get added.
- Removing the parameters gave me the old 2d sprites again.
- --> Fix: The detailsprites are available in the current SDK if you build with the DOD_DLL compiler directive. In the next SDK release the code will be compiled in if you use the USE_DETAIL_SHAPES compiler directive. I'll update Bugzilla to inform people of this.
- The problem with the jeep is that we are compiling for episodic behavior in the new SDK and the jeep has changed a little bit. In order to get the HL-2 jeep which includes the gun you need to do the following: