Orion: Difference between revisions
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The timespan of 5 years leaves quite a bit of time of improving both ideas and gameplay features. Atleast I think so. Plus with a new engine, we can do a whole lot more to impress the fans. Of course Drivable Vehicles (yes, with usable turrets) and Flyable Vehicles will be back in the game. Incoming loves it's vehicles. Always has, always will. Incoming will also feature much much larger maps compared to the origional Incoming. Not only larger, but a lot more detailed as well. Bushes, Trees, Beaches, Birds flying. We are covering all of the bases. 2 (atleast) Game modes with a possible 3rd, Iron-Sight tactical aiming. No more unrealistic Commando style shooting. We are making our game Tactical with a large blend of action. Some of the environments will also feature indigenous life forms that roam the Planet of Orion. Environments take place both on Orion and Earth, giving us vasts amounts of different types of locations to work with. Their is also plenty of weaponry as well, 16 planned weapons. 8 for the United Military Forces and 8 for the Altair. | The timespan of 5 years leaves quite a bit of time of improving both ideas and gameplay features. Atleast I think so. Plus with a new engine, we can do a whole lot more to impress the fans. Of course Drivable Vehicles (yes, with usable turrets) and Flyable Vehicles will be back in the game. Incoming loves it's vehicles. Always has, always will. Incoming will also feature much much larger maps compared to the origional Incoming. Not only larger, but a lot more detailed as well. Bushes, Trees, Beaches, Birds flying. We are covering all of the bases. 2 (atleast) Game modes with a possible 3rd, Iron-Sight tactical aiming. No more unrealistic Commando style shooting. We are making our game Tactical with a large blend of action. Some of the environments will also feature indigenous life forms that roam the Planet of Orion. Environments take place both on Orion and Earth, giving us vasts amounts of different types of locations to work with. Their is also plenty of weaponry as well, 16 planned weapons. 8 for the United Military Forces and 8 for the Altair. | ||
Revision as of 10:06, 20 October 2006
The timespan of 5 years leaves quite a bit of time of improving both ideas and gameplay features. Atleast I think so. Plus with a new engine, we can do a whole lot more to impress the fans. Of course Drivable Vehicles (yes, with usable turrets) and Flyable Vehicles will be back in the game. Incoming loves it's vehicles. Always has, always will. Incoming will also feature much much larger maps compared to the origional Incoming. Not only larger, but a lot more detailed as well. Bushes, Trees, Beaches, Birds flying. We are covering all of the bases. 2 (atleast) Game modes with a possible 3rd, Iron-Sight tactical aiming. No more unrealistic Commando style shooting. We are making our game Tactical with a large blend of action. Some of the environments will also feature indigenous life forms that roam the Planet of Orion. Environments take place both on Orion and Earth, giving us vasts amounts of different types of locations to work with. Their is also plenty of weaponry as well, 16 planned weapons. 8 for the United Military Forces and 8 for the Altair.
Features
- Drivable Vehicles
- Flyable Vehicles
- 16 Weapons
- 7 Maps (atleast)
- New Items (Radar / Walkie / +more)
- Unique Hud
- Artificial Intelligence (Indigenous Life forms)
- Unique Animations (Players / Weapons / Vehicles)
- Buy System
- Round Based Gameplay
- 2 Objective based Modes
- Iron Sights