Talk:Env shooter: Difference between revisions
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(Created page with "In Team Fortress 2, this entity can cause a crash if fired repeatedly due to individual gibs shot by it not getting properly removed and taking up unnecessary edicts when the "strict remove after lifetime" spawnflag is not checked. There should probably be a warning added for this. This may also occur in other games but I have not tested any others.") |
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In Team Fortress 2, this entity can cause a crash if fired repeatedly due to individual gibs shot by it not getting properly removed and taking up unnecessary edicts when the "strict remove after lifetime" spawnflag is not checked. There should probably be a warning added for this. This may also occur in other games but I have not tested any others. | In Team Fortress 2, this entity can cause a crash if fired repeatedly due to individual gibs shot by it not getting properly removed and taking up unnecessary edicts when the "strict remove after lifetime" spawnflag is not checked. There should probably be a warning added for this. This may also occur in other games but I have not tested any others.--[[User:TinyDeskEngineer|Tiny Desk Engineer]] ([[User talk:TinyDeskEngineer|Talk Page]]) 11:12, 3 January 2025 (PST) |
Latest revision as of 12:12, 3 January 2025
In Team Fortress 2, this entity can cause a crash if fired repeatedly due to individual gibs shot by it not getting properly removed and taking up unnecessary edicts when the "strict remove after lifetime" spawnflag is not checked. There should probably be a warning added for this. This may also occur in other games but I have not tested any others.--Tiny Desk Engineer (Talk Page) 11:12, 3 January 2025 (PST)