Talk:HL2:Awakening: Difference between revisions
		
		
		
		
		
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| Bluestrike (talk | contribs) No edit summary | Bluestrike (talk | contribs)  | ||
| Line 1: | Line 1: | ||
| ==Problems/ questions that I want fixed/ answered before beta testing - feel free to set me straight == | ==Problems/ questions that I want fixed/ answered before beta testing - feel free to set me straight == | ||
| (all after the august 2006 sdk update) | (all after the august 2006 sdk update) | ||
| * '''Bug:''' env_tonemap controller is not recognized | * '''Bug:''' env_tonemap controller is not recognized | ||
| * '''Bug:''' Buggy has no weapon | * '''Bug:''' Buggy has no weapon | ||
| : Code solution: (still hoping for a non code related fix) | |||
| :: 1. Remove vehicle_jeep_episodic.cpp from the build | |||
| ::2. Remove the #ifndef HL2_EPISODIC block inside of vehicle_jeep.cpp at  | |||
| * '''Bug:''' func_door_rotating acts as func_rotating since august sdk update | * '''Bug:''' func_door_rotating acts as func_rotating since august sdk update | ||
| : Found out this weird behavior happens when a parented  | : Found out this weird behavior happens when a parented object its origin is to far from the door's origin. | ||
| * '''Bug:''' func_breakable_surf are mutch darker as they were before (especially when broken) | * '''Bug:''' func_breakable_surf are mutch darker as they were before (especially when broken) | ||
| * '''Bug:''' The game crashes alot after the Valve logo - sometimes up to 3 times in a row before the game actually loads. | * '''Bug:''' The game crashes alot after the Valve logo - sometimes up to 3 times in a row before the game actually loads. | ||
| :No error report just a sound and back in desktop. | : No error report just a sound and back in desktop. | ||
| :: Hasn't happened since I added it to Valve's buglist lol | |||
| ==Fixes== | ==Fixes== | ||
Revision as of 08:24, 14 October 2006
Problems/ questions that I want fixed/ answered before beta testing - feel free to set me straight
(all after the august 2006 sdk update)
- Bug: env_tonemap controller is not recognized
- Bug: Buggy has no weapon
- Code solution: (still hoping for a non code related fix)
- 1. Remove vehicle_jeep_episodic.cpp from the build
- 2. Remove the #ifndef HL2_EPISODIC block inside of vehicle_jeep.cpp at
 
- Bug: func_door_rotating acts as func_rotating since august sdk update
- Found out this weird behavior happens when a parented object its origin is to far from the door's origin.
- Bug: func_breakable_surf are mutch darker as they were before (especially when broken)
- Bug: The game crashes alot after the Valve logo - sometimes up to 3 times in a row before the game actually loads.
- No error report just a sound and back in desktop.
- Hasn't happened since I added it to Valve's buglist lol
 
Fixes
- Bug: I am experiencing weird stuff on citadel textures in HDR mode on my latest map:
- |http://www.bluestrike.be/tempspul/aw_map40012.jpg
- |http://www.bluestrike.be/tempspul/aw_map40013.jpg
- |http://www.bluestrike.be/tempspul/aw_map40014.jpg
- (reflecting sprites on the come from a nearby shaft)
- |http://www.bluestrike.be/tempspul/bonus10001.jpg
- --> Fix: Reflective materials need tuned down envmaptints in HDR, see EP1 materials/metals for examples.