User talk:JeffLane: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Designing stuff)
Line 9: Line 9:
== Designing stuff ==
== Designing stuff ==


Hey jeff i was wondering how you obtained that effect in EP2 where at the end of the game against that stirder with the agressive behavior. While the player is in a cargo container the strider uses its cannon to shoot at the container leaving a dent in it. Also how do you make static props fall or are they dynamic? like when gordon leaves Alyx at Black Mesa East due to the rublle that falls and causes Gordon to venture into Ravenholm.
Hey jeff i was wondering how you obtained that effect in EP1 where at the end of the game against that stirder with the agressive behavior. While the player is in a cargo container the strider uses its cannon to shoot at the container leaving a dent in it. Also how do you make static props fall or are they dynamic? like when gordon leaves Alyx at Black Mesa East due to the rublle that falls and causes Gordon to venture into Ravenholm.
Thanks--[[User:MrTwoVideoCards|Gear]] 16:30, 11 Oct 2006 (PDT)
Thanks--[[User:MrTwoVideoCards|Gear]] 16:30, 11 Oct 2006 (PDT)

Revision as of 16:46, 11 October 2006

Leave a new message.

Archives

Do NOT edit the archive(s)!


Designing stuff

Hey jeff i was wondering how you obtained that effect in EP1 where at the end of the game against that stirder with the agressive behavior. While the player is in a cargo container the strider uses its cannon to shoot at the container leaving a dent in it. Also how do you make static props fall or are they dynamic? like when gordon leaves Alyx at Black Mesa East due to the rublle that falls and causes Gordon to venture into Ravenholm. Thanks--Gear 16:30, 11 Oct 2006 (PDT)