Npc combine s: Difference between revisions
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A Combine soldier. Comes in several variants: Regular, Nova Prospekt, and Elite. | A Combine soldier. Comes in several variants: Regular, Nova Prospekt, and Elite. | ||
'''NOTE:''' If the "Elite" model is chosen, then the NPC must be equipped with the [[weapon_ar2|AR2]]! | '''NOTE:''' | ||
* If the "Elite" model is chosen, then the NPC must be equipped with the [[weapon_ar2|AR2]]! | |||
* Although the Stunstick is a selectable weapon, there is a bug that renders it useless in combat. None of the three soldier variants have animations for this weapon, and they will merely stand in place instead of attacking the player. | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 18:21, 12 July 2005
Entity Description
A Combine soldier. Comes in several variants: Regular, Nova Prospekt, and Elite.
NOTE:
- If the "Elite" model is chosen, then the NPC must be equipped with the AR2!
- Although the Stunstick is a selectable weapon, there is a bug that renders it useless in combat. None of the three soldier variants have animations for this weapon, and they will merely stand in place instead of attacking the player.
Keyvalues
- waitingtorappel
- <boolean> If set, this NPC spawns suspended in air and awaits a BeginRappel input. It will then spawn a zipline and slide down. When it hits the ground, NPC will cut away the line and try to move forward a few feet to make room for the next NPC. The NPC will not attempt to clear its landing space if it cannot do so by taking a few steps forward
- additionalequipment
- <choices> Weapons
Literal Value Description weapon_ar2 AR2" weapon_shotgun Shotgun weapon_smg1 SMG1 weapon_stunstick Stun Stick 0 Nothing
- NumGrenades
- <integer> Number of Grenades
- Use 999999 for unlimited
- model
- <studio/choices>
Literal Value Description models/combine_soldier.mdl Regular Soldier models/combine_soldier_prisonguard.mdl Nova Prospekt Soldier models/combine_super_soldier.mdl Elite Soldier
Flags
- 65536 : Start LookOff
Inputs
- BeginRappel
- LookOn
- Look normally
- LookOff
- Don't look for myself, use other squad member's eyes
- StartPatrolling
- Patrol whenever I'm idle or alert.
- StopPatrolling
- Stop patrolling when I'm idle or alert.
- ThrowGrenadeAtTarget <target_destination>
- Throw a grenade at the specified target.
Outputs
- OnRappelTouchdown
- Fires when done rappeling