Npc combine s: Difference between revisions

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==Entity Description==
==Entity Description==


Combine Soldier
[[Image:Combine.jpg|frame|right|Combine Soldier]]


==Keyvalues==
==Keyvalues==

Revision as of 15:43, 12 July 2005

Template:Wrongtitle

Entity Description

File:Combine.jpg
Combine Soldier

Keyvalues

  • waitingtorappel
<boolean> If set, this NPC spawns suspended in air and awaits a BeginRappel input. It will then spawn a zipline and slide down. When it hits the ground, NPC will cut away the line and try to move forward a few feet to make room for the next NPC. The NPC will not attempt to clear its landing space if it cannot do so by taking a few steps forward
  • additionalequipment
<choices> Weapons
Literal Value Description
weapon_ar2 AR2"
weapon_shotgun Shotgun
weapon_smg1 SMG1
weapon_stunstick Stun Stick
0 Nothing
  • NumGrenades
<integer> Number of Grenades
Use 999999 for unlimited
  • model
<studio/choices>
Literal Value Description
models/combine_soldier.mdl Regular Soldier
models/combine_soldier_prisonguard.mdl Nova Prospekt Soldier
models/combine_super_soldier.mdl Elite Soldier

Flags

  • 65536 : Start LookOff

Inputs

  • BeginRappel
  • LookOn
Look normally
  • LookOff
Don't look for myself, use other squad member's eyes
  • StartPatrolling
Patrol whenever I'm idle or alert.
  • StopPatrolling
Stop patrolling when I'm idle or alert.
  • ThrowGrenadeAtTarget <target_destination>
Throw a grenade at the specified target.

Outputs

  • OnRappelTouchdown
Fires when done rappeling