SetTextureFrameIndex(): Difference between revisions
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Confirm:Does this work on models and sprites?
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{{code|SetTextureFrameIndex}} is a C++ function available for the [[CBaseEntity]] class in all {{Source|4}} games. It sets the texture frame of all materials with the [[List Of Material Proxies#Entity integration|ToggleTexture]] to the specified integer. | {{code|SetTextureFrameIndex}} is a C++ function available for the [[CBaseEntity]] class in all {{Source|4}} games. It sets the texture frame of all materials with the [[List Of Material Proxies#Entity integration|ToggleTexture]] to the specified integer. | ||
{{confirm|Does this work on models and sprites?}} | {{confirm|Does this work on models and sprites?}} | ||
In most games, only {{ent|env_texturetoggle}} uses this function. | |||
[[Category:Programming]] | [[Category:Programming]] | ||
[[Category:C++]] | [[Category:C++]] |
Revision as of 12:24, 13 September 2024
SetTextureFrameIndex is a C++ function available for the CBaseEntity class in all Source games. It sets the texture frame of all materials with the ToggleTexture to the specified integer.

In most games, only env_texturetoggle uses this function.