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$decal: Difference between revisions

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{{this is a|shader parameter|name=$decal|engine=source}} It offsets any faces assigned the material by a minuscule amount along its [[surface normal]], preventing z-fighting with coplanar faces. This makes it suitable for [[decals]].
{{this is a|shader parameter|name=$decal|engine=source}} It offsets any faces assigned the material by a minuscule amount along its [[surface normal]], preventing [[z-fighting]] with coplanar faces. This makes it suitable for [[decals]].
[[Category:Shader parameters|d]]
[[Category:Shader parameters|d]]

Revision as of 10:16, 1 April 2025

$decal is a material shader parameter available in all Source Source games. It offsets any faces assigned the material by a minuscule amount along its surface normal, preventing z-fighting with coplanar faces. This makes it suitable for decals.