Tf objective resource: Difference between revisions

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(Added warning about the game crashing if the entity gets removed)
(-added class hierarchy, cleanup)
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{{ent not in fgd|codeonly=1}}
{{ent not in fgd|codeonly=1}}
{{CD|CTFObjectiveResource|file1=tf_objective_resource.cpp}}
{{this is a|point entity|game=Team Fortress 2|name=tf_objective_resource}}
{{this is a|point entity|game=Team Fortress 2|name=tf_objective_resource}}
{{warning|removing this entity will likely crash the game quickly after the player joins a team or is already in a team at the time of its removal.}}
{{warning|removing this entity will likely crash the game quickly after the player joins a team or is already in a team at the time of its removal.}}
{{code class|CTFObjectiveResource|tf_objective_resource.cpp}}<sup>(Server side)</sup> For the client side entity, the class name is ''<code>C_TFObjectiveResource</code>'' located in ''<code>tf_objective_resource.cpp</code>''.
 
==Entity description==
This entity manages many HUD elements in the [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine] gamemode, such as bomb upgrade status, the mission name displayed on the scoreboard, and the wavebar.
This entity manages many HUD elements in the [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine] gamemode, such as bomb upgrade status, the mission name displayed on the scoreboard, and the wavebar.
==Keyvalues==
{{KV BaseEntity}}
==Inputs==
{{I BaseEntity}}
==Outputs==
{{O BaseEntity}}

Revision as of 02:25, 26 September 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
C++ Class hierarchy
CTFObjectiveResource
CBaseTeamObjectiveResource
CBaseEntity
C++ tf_objective_resource.cpp

tf_objective_resource is a point entity available in Team Fortress 2 Team Fortress 2.

Warning.pngWarning:removing this entity will likely crash the game quickly after the player joins a team or is already in a team at the time of its removal.

This entity manages many HUD elements in the Mann vs. Machine gamemode, such as bomb upgrade status, the mission name displayed on the scoreboard, and the wavebar.