Template:Fl BaseHelicopter: Difference between revisions
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1 : Wait Till Seen | |||
* 2 : Gag (No IDLE sounds until angry) | |||
* 4 : Fall to ground (unchecked means *teleport* to ground) | |||
* 8 : Drop Healthkit | |||
* 16 : Efficient - Don't acquire enemies or avoid obstacles | |||
* 32 : No Rotorwash | * 32 : No Rotorwash | ||
* 64 : Await Input | * 64 : Await Input | ||
* 128 : Wait For Script | |||
* 256 : Long Visibility/Shoot | |||
* 512 : Fade Corpse | |||
* 1024 : Think outside PVS | |||
* 2048 : Template NPC (used by npc_maker, will not spawn) | |||
* 4096 : Do Alternate collision for this NPC (player avoidance) | |||
* 8192 : Don't drop weapons |
Revision as of 12:16, 12 July 2005
1 : Wait Till Seen
- 2 : Gag (No IDLE sounds until angry)
- 4 : Fall to ground (unchecked means *teleport* to ground)
- 8 : Drop Healthkit
- 16 : Efficient - Don't acquire enemies or avoid obstacles
- 32 : No Rotorwash
- 64 : Await Input
- 128 : Wait For Script
- 256 : Long Visibility/Shoot
- 512 : Fade Corpse
- 1024 : Think outside PVS
- 2048 : Template NPC (used by npc_maker, will not spawn)
- 4096 : Do Alternate collision for this NPC (player avoidance)
- 8192 : Don't drop weapons