Template:Fl BaseHelicopter: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
No edit summary
Line 1: Line 1:
{{fl basenpc}}
1 : Wait Till Seen
 
* 2 : Gag (No IDLE sounds until angry)
 
* 4 : Fall to ground (unchecked means *teleport* to ground)
 
* 8 : Drop Healthkit
 
* 16 : Efficient - Don't acquire enemies or avoid obstacles


* 32 : No Rotorwash
* 32 : No Rotorwash


* 64 : Await Input
* 64 : Await Input
* 128 : Wait For Script
* 256 : Long Visibility/Shoot
* 512 : Fade Corpse
* 1024 : Think outside PVS
* 2048 : Template NPC (used by npc_maker, will not spawn)
* 4096 : Do Alternate collision for this NPC (player avoidance)
* 8192 : Don't drop weapons

Revision as of 12:16, 12 July 2005

1 : Wait Till Seen

  • 2 : Gag (No IDLE sounds until angry)
  • 4 : Fall to ground (unchecked means *teleport* to ground)
  • 8 : Drop Healthkit
  • 16 : Efficient - Don't acquire enemies or avoid obstacles
  • 32 : No Rotorwash
  • 64 : Await Input
  • 128 : Wait For Script
  • 256 : Long Visibility/Shoot
  • 512 : Fade Corpse
  • 1024 : Think outside PVS
  • 2048 : Template NPC (used by npc_maker, will not spawn)
  • 4096 : Do Alternate collision for this NPC (player avoidance)
  • 8192 : Don't drop weapons