Brush entity/Rendering related keyvalues and inputs: Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
{{KV visiblebrush}} | {{KV visiblebrush}} | ||
{{KV Reflection}} | |||
== Inputs == | == Inputs == |
Revision as of 14:37, 2 September 2024
Keyvalues

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Please use {{Brush rendering note}} instead.
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- Render in Fast Reflections (drawinfastreflection) <boolean> (in all games since
)
- If enabled, this entity will render in fast water reflections (i.e. when a water material specifies
$reflectonlymarkedentities
) and in the world impostor pass.
Inputs
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its Render Mode (rendermode) set to a number other than
0
.
- AlternativeSorting <boolean >
- Swaps the rendering order of the entity. Used to attempt to fix sorting problems when rendering, for example an object rendering in front of translucent materials.
- Color <color255 >
- Sets an RGB color for the entity.
- DisableDraw (in all games since
)
- Applies EF_NODRAW to the entity. Note that this is different from rendermode 10.
- EnableReceivingFlashlight (in all games since
)
- Makes it so that the entity is lit by env_projectedtextures.
- DisableReceivingFlashlight (in all games since
)
- Prevents the entity from being lit by env_projectedtextures. The shadow made by the texture will still cast.
Reflection:
- DisableDrawInFastReflection (in all games since
)
- Turns off rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
- EnableDrawInFastReflection (in all games since
)
- Turn on rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
Shadow:
- DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
- EnableShadow
- Turn dynamic shadows on for this entity.
- DisableReceivingFlashlight (in all games since
)
- This object will not receive light or shadows from projected textures.
- EnableReceivingFlashlight (in all games since
)
- This object may receive light or shadows from projected textures.