User talk:Gameplayer: Difference between revisions
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SirYodaJedi (talk | contribs) (→FGD base classes vs C/C++ parent classes: new section) |
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In response to the [https://developer.valvesoftware.com/w/index.php?title=Prop_physics&curid=2353&diff=449163&oldid=449150 these edits]:<br> | In response to the [https://developer.valvesoftware.com/w/index.php?title=Prop_physics&curid=2353&diff=449163&oldid=449150 these edits]:<br> | ||
FGD base classes have no relation to C/C++ parent classes, nor are they intended to; @BaseClass in an FGD is just a convenient way to have KVs on multiple entities without typing them out every single time.<br/>— [[User:SirYodaJedi|SirYodaJedi]] ([[User_talk:SirYodaJedi|talk]]) 10:57, 28 August 2024 (PDT) | FGD base classes have no relation to C/C++ parent classes, nor are they intended to; @BaseClass in an FGD is just a convenient way to have KVs on multiple entities without typing them out every single time.<br/>— [[User:SirYodaJedi|SirYodaJedi]] ([[User_talk:SirYodaJedi|talk]]) 10:57, 28 August 2024 (PDT) | ||
: I don't know anything about how game code or C/C++ classes there work and I'm not editing their articles as I know too little about them. But I know how keyvalues on entities work by inspecting FGDs. I tried to fix inconsistencies between templates on wiki and FGDs but found out that FGDs are wrong at many places. So I guess FGDs are not the right place to source information for wiki... [[User:Gameplayer|Gameplayer]] ([[User talk:Gameplayer|talk]]) 14:07, 28 August 2024 (PDT) |
Latest revision as of 14:08, 28 August 2024
FGD base classes vs C/C++ parent classes
In response to the these edits:
FGD base classes have no relation to C/C++ parent classes, nor are they intended to; @BaseClass in an FGD is just a convenient way to have KVs on multiple entities without typing them out every single time.
— SirYodaJedi (talk) 10:57, 28 August 2024 (PDT)
- I don't know anything about how game code or C/C++ classes there work and I'm not editing their articles as I know too little about them. But I know how keyvalues on entities work by inspecting FGDs. I tried to fix inconsistencies between templates on wiki and FGDs but found out that FGDs are wrong at many places. So I guess FGDs are not the right place to source information for wiki... Gameplayer (talk) 14:07, 28 August 2024 (PDT)