Template:I BaseGrenade: Difference between revisions
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Gameplayer (talk | contribs) (BaseGrenade class in Black Mesa) |
Gameplayer (talk | contribs) No edit summary |
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{{I BaseEntity}} | |||
{{I Shadow}} | |||
{{minititle|BaseGrenade}} | {{minititle|BaseGrenade}} | ||
{{IO|Detonate|Fire to make the grenade explode.}} | {{IO|Detonate|Fire to make the grenade explode.}} |
Revision as of 03:41, 25 August 2024
Shadow:
- DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
- EnableShadow
- Turn dynamic shadows on for this entity.
- DisableReceivingFlashlight (in all games since
)
- This object will not receive light or shadows from projected textures.
- EnableReceivingFlashlight (in all games since
)
- This object may receive light or shadows from projected textures.
BaseGrenade:
- Detonate
- Fire to make the grenade explode.