Talk:Env lightglow: Difference between revisions

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:You can disable the fading if you like, by setting the MinDist, MaxDist, and OuterMaxDist values appropriately.  It also has a flag that allows you to set it directionally, which can be useful with certain light fixtures.  Its main disadvantage against the env_sprite is that it uses one glow texture, which can't be changed. --[[User:Demented|Demented]] 23:49, 16 Sep 2006 (PDT)
:You can disable the fading if you like, by setting the MinDist, MaxDist, and OuterMaxDist values appropriately.  It also has a flag that allows you to set it directionally, which can be useful with certain light fixtures.  Its main disadvantage against the env_sprite is that it uses one glow texture, which can't be changed. --[[User:Demented|Demented]] 23:49, 16 Sep 2006 (PDT)
::... and that it can't be parented to any other entity. Which is kind of weird because it don't seems to be a complex entity. --[[User:NykO18|NykO18]]

Revision as of 05:35, 17 September 2006

Over light sources? Doesn't this entity vanish the closer the player is? The only use I can think of if that's the case, is for transitions between dark and light areas, as seen in the picture. Its disappearance at close range makes it a really poor choice for things like lightbulbs and such. Env_sprite would be a much better choice. --Andreasen 23:34, 16 Sep 2006 (PDT)

You can disable the fading if you like, by setting the MinDist, MaxDist, and OuterMaxDist values appropriately. It also has a flag that allows you to set it directionally, which can be useful with certain light fixtures. Its main disadvantage against the env_sprite is that it uses one glow texture, which can't be changed. --Demented 23:49, 16 Sep 2006 (PDT)
... and that it can't be parented to any other entity. Which is kind of weird because it don't seems to be a complex entity. --NykO18