Ammo 762mm: Difference between revisions

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==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}
==See Also==
* [[ammo_357sig]]
* [[ammo_338mag]]
* [[ammo_45acp]]
* [[ammo_50ae]]
* [[ammo_556mm]]
* [[ammo_556mm_box]]
* [[ammo_57mm]]
* [[ammo_9mm]]
* [[ammo_buckshot]]
* [[item_kevlar]]
* [[item_assaultsuit]]
* [[game_player_equip]]


[[Category:Counter-Strike: Source Entities]]
[[Category:Counter-Strike: Source Entities]]

Revision as of 17:16, 15 September 2006

Template:Wrongtitle

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
@BaseClass size(-4 -4 -4, 4 4 4) color(0 0 200) base(Targetname) = Ammo
[
	output OnPlayerTouch(void): "Fires when player touches"
]
@PointClass base(Ammo) = ammo_357sig : "357sig ammo" []
@PointClass base(Ammo) = ammo_50ae : "57ae ammo" []
@PointClass base(Ammo) = ammo_57mm : "57mm ammo" []
@PointClass base(Ammo) = ammo_556mm : "556mm ammo" []
@PointClass base(Ammo) = ammo_556mm_box : "556mm box ammo" []
@PointClass base(Ammo) = ammo_762mm: "762mm ammo" []
@PointClass base(Ammo) = ammo_45acp: "45acp ammo" []
@PointClass base(Ammo) = ammo_9mm : "9mm ammo" []
@PointClass base(Ammo) = ammo_338mag : ".338 magnum ammo" []
@PointClass base(Ammo) = ammo_buckshot : "Shotgun ammo" []
@PointClass base(Ammo) = item_kevlar: "Kevlar" []
@PointClass base(Ammo) = item_assaultsuit: "Assault suit" []

Entity Description

This entity is an invisible ammunition entity for ak47, aug, and scout.

Keyvalues

Inputs

Outputs