Template:CD/classlinkfull/sdkmp/switch: Difference between revisions
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{{#switch: {{{file|cpp}}} | |||
| cpp = {{#switch: {{{1}}} | |||
| CAlphaMaterialProxy = mp/src/game/client/alphamaterialproxy.cpp mp/src/game/client/alphamaterialproxy.cpp | |||
| CAnimatedEntityTextureProxy = mp/src/game/client/animatedentitytextureproxy.cpp mp/src/game/client/animatedentitytextureproxy.cpp | |||
| CAnimatedOffsetTextureProxy = mp/src/game/client/animatedoffsettextureproxy.cpp mp/src/game/client/animatedoffsettextureproxy.cpp | |||
| CAnimatedTextureProxy = mp/src/game/client/animatedtextureproxy.cpp mp/src/game/client/animatedtextureproxy.cpp | |||
| CAnimateSpecificTexture = mp/src/game/client/AnimateSpecificTextureProxy.cpp mp/src/game/client/AnimateSpecificTextureProxy.cpp | |||
| BackgroundBSPRepackThread = mp/src/game/client/bsp_utils.cpp mp/src/game/client/bsp_utils.cpp | |||
| CCamoTextureRegen = mp/src/game/client/camomaterialproxy.cpp mp/src/game/client/camomaterialproxy.cpp | |||
| CCamoMaterialProxy = mp/src/game/client/camomaterialproxy.cpp mp/src/game/client/camomaterialproxy.cpp | |||
| CBoundedCvar_Predict = mp/src/game/client/cdll_bounded_cvars.cpp mp/src/game/client/cdll_bounded_cvars.cpp | |||
| CBoundedCvar_InterpRatio = mp/src/game/client/cdll_bounded_cvars.cpp mp/src/game/client/cdll_bounded_cvars.cpp | |||
| CBoundedCvar_Interp = mp/src/game/client/cdll_bounded_cvars.cpp mp/src/game/client/cdll_bounded_cvars.cpp | |||
| CGameClientExports = mp/src/game/client/cdll_client_int.cpp mp/src/game/client/cdll_client_int.cpp | |||
| CClientDLLSharedAppSystems = mp/src/game/client/cdll_client_int.cpp mp/src/game/client/cdll_client_int.cpp | |||
| CHLVoiceStatusHelper = mp/src/game/client/cdll_client_int.cpp mp/src/game/client/cdll_client_int.cpp | |||
| CHLClient = mp/src/game/client/cdll_client_int.cpp mp/src/game/client/cdll_client_int.cpp | |||
| CPrecacheOtherList = mp/src/game/client/cdll_util.cpp mp/src/game/client/cdll_util.cpp | |||
| CFlaggedEntitiesEnum = mp/src/game/client/cdll_util.cpp mp/src/game/client/cdll_util.cpp | |||
| CClassMap = mp/src/game/client/classmap.cpp mp/src/game/client/classmap.cpp | |||
| CClientLeafSystem = mp/src/game/client/clientleafsystem.cpp mp/src/game/client/clientleafsystem.cpp | |||
| CVoxManager = mp/src/game/client/clientmode_shared.cpp mp/src/game/client/clientmode_shared.cpp | |||
| CClientShadowMgr = mp/src/game/client/clientshadowmgr.cpp mp/src/game/client/clientshadowmgr.cpp | |||
| CVisibleShadowList = mp/src/game/client/clientshadowmgr.cpp mp/src/game/client/clientshadowmgr.cpp | |||
| CShadowLeafEnum = mp/src/game/client/clientshadowmgr.cpp mp/src/game/client/clientshadowmgr.cpp | |||
| CShadowProxy = mp/src/game/client/clientshadowmgr.cpp mp/src/game/client/clientshadowmgr.cpp | |||
| CShadowModelProxy = mp/src/game/client/clientshadowmgr.cpp mp/src/game/client/clientshadowmgr.cpp | |||
| CEffectsList = mp/src/game/client/clientsideeffects.cpp mp/src/game/client/clientsideeffects.cpp | |||
| CBulletWhizTimer = mp/src/game/client/clientsideeffects_test.cpp mp/src/game/client/clientsideeffects_test.cpp | |||
| C_AI_BaseHumanoid = mp/src/game/client/c_ai_basehumanoid.cpp mp/src/game/client/c_ai_basehumanoid.cpp | |||
| C_InfoLightingRelative = mp/src/game/client/c_baseanimating.cpp mp/src/game/client/c_baseanimating.cpp | |||
| C_BaseAnimatingGameSystem = mp/src/game/client/c_baseanimating.cpp mp/src/game/client/c_baseanimating.cpp | |||
| CTraceFilterSkipNPCsAndPlayers = mp/src/game/client/c_baseanimating.cpp mp/src/game/client/c_baseanimating.cpp | |||
| C_BoneFollower = mp/src/game/client/c_baseanimating.cpp mp/src/game/client/c_baseanimating.cpp | |||
| CPredictableList = mp/src/game/client/c_baseentity.cpp mp/src/game/client/c_baseentity.cpp | |||
| CRecordingList = mp/src/game/client/c_baseentity.cpp mp/src/game/client/c_baseentity.cpp | |||
| C_ColorCorrection = mp/src/game/client/c_colorcorrection.cpp mp/src/game/client/c_colorcorrection.cpp | |||
| C_ColorCorrectionVolume = mp/src/game/client/c_colorcorrectionvolume.cpp mp/src/game/client/c_colorcorrectionvolume.cpp | |||
| C_DynamicLight = mp/src/game/client/c_dynamiclight.cpp mp/src/game/client/c_dynamiclight.cpp | |||
| AshDebrisEffect = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp | |||
| CClient_Precipitation = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp | |||
| CPrecipHack = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp | |||
| C_EnvWind = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp | |||
| CEmberEmitter = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp | |||
| C_Embers = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp | |||
| C_QuadraticBeam = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp | |||
| SnowFallEffect = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp | |||
| CSnowFallManager = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp | |||
| C_EntityParticleTrail = mp/src/game/client/c_entityparticletrail.cpp mp/src/game/client/c_entityparticletrail.cpp | |||
| C_EnvParticleScript = mp/src/game/client/c_env_particlescript.cpp mp/src/game/client/c_env_particlescript.cpp | |||
| C_EnvProjectedTexture = mp/src/game/client/c_env_projectedtexture.cpp mp/src/game/client/c_env_projectedtexture.cpp | |||
| C_EnvScreenOverlay = mp/src/game/client/c_env_screenoverlay.cpp mp/src/game/client/c_env_screenoverlay.cpp | |||
| C_EnvScreenEffect = mp/src/game/client/c_env_screenoverlay.cpp mp/src/game/client/c_env_screenoverlay.cpp | |||
| C_EnvTonemapController = mp/src/game/client/c_env_tonemap_controller.cpp mp/src/game/client/c_env_tonemap_controller.cpp | |||
| C_Fish = mp/src/game/client/c_fish.cpp mp/src/game/client/c_fish.cpp | |||
| CForceFeedback = mp/src/game/client/c_forcefeedback.cpp mp/src/game/client/c_forcefeedback.cpp | |||
| C_FuncAreaPortalWindow = mp/src/game/client/c_func_areaportalwindow.cpp mp/src/game/client/c_func_areaportalwindow.cpp | |||
| C_BreakableSurface = mp/src/game/client/c_func_breakablesurf.cpp mp/src/game/client/c_func_breakablesurf.cpp | |||
| CBreakableSurfaceProxy = mp/src/game/client/c_func_breakablesurf.cpp mp/src/game/client/c_func_breakablesurf.cpp | |||
| C_FuncConveyor = mp/src/game/client/c_func_conveyor.cpp mp/src/game/client/c_func_conveyor.cpp | |||
| CConveyorMaterialProxy = mp/src/game/client/c_func_conveyor.cpp mp/src/game/client/c_func_conveyor.cpp | |||
| C_TEDust = mp/src/game/client/c_func_dust.cpp mp/src/game/client/c_func_dust.cpp | |||
| C_Func_LOD = mp/src/game/client/c_func_lod.cpp mp/src/game/client/c_func_lod.cpp | |||
| C_FuncOccluder = mp/src/game/client/c_func_occluder.cpp mp/src/game/client/c_func_occluder.cpp | |||
| C_FuncReflectiveGlass = mp/src/game/client/c_func_reflective_glass.cpp mp/src/game/client/c_func_reflective_glass.cpp | |||
| C_FuncRotating = mp/src/game/client/c_func_rotating.cpp mp/src/game/client/c_func_rotating.cpp | |||
| C_FuncSmokeVolume = mp/src/game/client/c_func_smokevolume.cpp mp/src/game/client/c_func_smokevolume.cpp | |||
| SmokeGrenadeParticle = mp/src/game/client/c_func_smokevolume.cpp mp/src/game/client/c_func_smokevolume.cpp | |||
| C_FuncTrackTrain = mp/src/game/client/c_func_tracktrain.cpp mp/src/game/client/c_func_tracktrain.cpp | |||
| C_Hairball = mp/src/game/client/c_hairball.cpp mp/src/game/client/c_hairball.cpp | |||
| CHairballDelegate = mp/src/game/client/c_hairball.cpp mp/src/game/client/c_hairball.cpp | |||
| C_TEGaussExplosion = mp/src/game/client/c_impact_effects.cpp mp/src/game/client/c_impact_effects.cpp | |||
| C_InfoOverlayAccessor = mp/src/game/client/c_info_overlay_accessor.cpp mp/src/game/client/c_info_overlay_accessor.cpp | |||
| C_LightGlowOverlay = mp/src/game/client/c_lightglow.cpp mp/src/game/client/c_lightglow.cpp | |||
| C_LightGlow = mp/src/game/client/c_lightglow.cpp mp/src/game/client/c_lightglow.cpp | |||
| C_MaterialModifyControl = mp/src/game/client/C_MaterialModifyControl.cpp mp/src/game/client/C_MaterialModifyControl.cpp | |||
| CMaterialModifyProxy = mp/src/game/client/C_MaterialModifyControl.cpp mp/src/game/client/C_MaterialModifyControl.cpp | |||
| CMaterialModifyAnimatedProxy = mp/src/game/client/C_MaterialModifyControl.cpp mp/src/game/client/C_MaterialModifyControl.cpp | |||
| C_MovieExplosion = mp/src/game/client/c_movie_explosion.cpp mp/src/game/client/c_movie_explosion.cpp | |||
| C_ParticleFire = mp/src/game/client/c_particle_fire.cpp mp/src/game/client/c_particle_fire.cpp | |||
| FireParticle = mp/src/game/client/c_particle_fire.cpp mp/src/game/client/c_particle_fire.cpp | |||
| C_ParticleSmokeGrenade = mp/src/game/client/c_particle_smokegrenade.cpp mp/src/game/client/c_particle_smokegrenade.cpp | |||
| SmokeGrenadeParticle = mp/src/game/client/c_particle_smokegrenade.cpp mp/src/game/client/c_particle_smokegrenade.cpp | |||
| C_ParticleSystem = mp/src/game/client/c_particle_system.cpp mp/src/game/client/c_particle_system.cpp | |||
| C_PhysMagnet = mp/src/game/client/c_physmagnet.cpp mp/src/game/client/c_physmagnet.cpp | |||
| CPixelVisibilitySystem = mp/src/game/client/c_pixel_visibility.cpp mp/src/game/client/c_pixel_visibility.cpp | |||
| CTraceFilterGlow = mp/src/game/client/c_pixel_visibility.cpp mp/src/game/client/c_pixel_visibility.cpp | |||
| C_PlasmaSprite = mp/src/game/client/c_plasma.cpp mp/src/game/client/c_plasma.cpp | |||
| C_Plasma = mp/src/game/client/c_plasma.cpp mp/src/game/client/c_plasma.cpp | |||
| CHudCommentary = mp/src/game/client/c_point_commentary_node.cpp mp/src/game/client/c_point_commentary_node.cpp | |||
| C_PointCommentaryNode = mp/src/game/client/c_point_commentary_node.cpp mp/src/game/client/c_point_commentary_node.cpp | |||
| C_BasePropDoor = mp/src/game/client/c_props.cpp mp/src/game/client/c_props.cpp | |||
| CPhysBoxMultiplayer = mp/src/game/client/c_props.cpp mp/src/game/client/c_props.cpp | |||
| CPhysicsPropMultiplayer = mp/src/game/client/c_props.cpp mp/src/game/client/c_props.cpp | |||
| C_RagdollManager = mp/src/game/client/c_ragdoll_manager.cpp mp/src/game/client/c_ragdoll_manager.cpp | |||
| CRopeManager = mp/src/game/client/c_rope.cpp mp/src/game/client/c_rope.cpp | |||
| C_ShadowControl = mp/src/game/client/c_shadowcontrol.cpp mp/src/game/client/c_shadowcontrol.cpp | |||
| C_SmokeStack = mp/src/game/client/c_smokestack.cpp mp/src/game/client/c_smokestack.cpp | |||
| SmokeStackParticle = mp/src/game/client/c_smokestack.cpp mp/src/game/client/c_smokestack.cpp | |||
| CRocketTrailParticle = mp/src/game/client/c_smoke_trail.cpp mp/src/game/client/c_smoke_trail.cpp | |||
| CSmokeParticle = mp/src/game/client/c_smoke_trail.cpp mp/src/game/client/c_smoke_trail.cpp | |||
| C_SporeTrail = mp/src | |||