Template:CD/classlinkfull/asw/switch: Difference between revisions

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[https://github.com/ReactiveDrop/reactivedrop_public_src/tree/reactivedrop_beta/{{#switch: {{{1}}}
[https://github.com/ReactiveDrop/reactivedrop_public_src/tree/reactivedrop_beta/{{#switch: {{{1}}}
| IGameConsole = src/common/GameUI/IGameConsole.h src/common/GameUI/IGameConsole.h
| IRunGameEngine = src/common/IRunGameEngine.h src/common/IRunGameEngine.h
| IVGuiModule = src/common/IVGuiModule.h src/common/IVGuiModule.h
| IVGuiModuleLoader = src/common/IVGuiModuleLoader.h src/common/IVGuiModuleLoader.h
| State = src/common/lodepng.h src/common/lodepng.h
| State = src/common/lodepng.h src/common/lodepng.h
| CAchievementNotificationPanel = src/game/client/achievement_notification_panel.h src/game/client/achievement_notification_panel.h
| CAchievementNotificationPanel = src/game/client/achievement_notification_panel.h src/game/client/achievement_notification_panel.h
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| CClientLeafSystem = src/game/client/clientleafsystem.cpp src/game/client/clientleafsystem.cpp
| CClientLeafSystem = src/game/client/clientleafsystem.cpp src/game/client/clientleafsystem.cpp
| CClientRenderablesList = src/game/client/clientleafsystem.h src/game/client/clientleafsystem.h
| CClientRenderablesList = src/game/client/clientleafsystem.h src/game/client/clientleafsystem.h
| IClientLeafSystem = src/game/client/clientleafsystem.h src/game/client/clientleafsystem.h
| ClientModeShared = src/game/client/clientmode_shared.h src/game/client/clientmode_shared.h
| ClientModeShared = src/game/client/clientmode_shared.h src/game/client/clientmode_shared.h
| CClientShadowMgr = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
| CClientShadowMgr = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp
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| CFlexSceneFileManager = src/game/client/c_baseflex.cpp src/game/client/c_baseflex.cpp
| CFlexSceneFileManager = src/game/client/c_baseflex.cpp src/game/client/c_baseflex.cpp
| C_BaseFlex = src/game/client/c_baseflex.h src/game/client/c_baseflex.h
| C_BaseFlex = src/game/client/c_baseflex.h src/game/client/c_baseflex.h
| CBaseLesson = src/game/client/c_baselesson.h src/game/client/c_baselesson.h
| CTextLesson = src/game/client/c_baselesson.h src/game/client/c_baselesson.h
| CTextLesson = src/game/client/c_baselesson.h src/game/client/c_baselesson.h
| CIconLesson = src/game/client/c_baselesson.h src/game/client/c_baselesson.h
| CIconLesson = src/game/client/c_baselesson.h src/game/client/c_baselesson.h
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| CFastDetailLeafSpriteList = src/game/client/detailobjectsystem.cpp src/game/client/detailobjectsystem.cpp
| CFastDetailLeafSpriteList = src/game/client/detailobjectsystem.cpp src/game/client/detailobjectsystem.cpp
| CDetailObjectSystem = src/game/client/detailobjectsystem.cpp src/game/client/detailobjectsystem.cpp
| CDetailObjectSystem = src/game/client/detailobjectsystem.cpp src/game/client/detailobjectsystem.cpp
| IDetailObjectSystem = src/game/client/detailobjectsystem.h src/game/client/detailobjectsystem.h
| CDummyMaterialProxy = src/game/client/dummyproxy.cpp src/game/client/dummyproxy.cpp
| CDummyMaterialProxy = src/game/client/dummyproxy.cpp src/game/client/dummyproxy.cpp
| CEffectsClient = src/game/client/EffectsClient.cpp src/game/client/EffectsClient.cpp
| CEffectsClient = src/game/client/EffectsClient.cpp src/game/client/EffectsClient.cpp
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| CHudVoiceStatus = src/game/client/hud_voicestatus.cpp src/game/client/hud_voicestatus.cpp
| CHudVoiceStatus = src/game/client/hud_voicestatus.cpp src/game/client/hud_voicestatus.cpp
| CHudWeapon = src/game/client/hud_weapon.cpp src/game/client/hud_weapon.cpp
| CHudWeapon = src/game/client/hud_weapon.cpp src/game/client/hud_weapon.cpp
| IClientShadowMgr = src/game/client/iclientshadowmgr.h src/game/client/iclientshadowmgr.h
| IClientVehicle = src/game/client/iclientvehicle.h src/game/client/iclientvehicle.h
| CInput = src/game/client/input.h src/game/client/input.h
| CInput = src/game/client/input.h src/game/client/input.h
| ConVar_m_pitch = src/game/client/in_mouse.cpp src/game/client/in_mouse.cpp
| ConVar_m_pitch = src/game/client/in_mouse.cpp src/game/client/in_mouse.cpp
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| CPlayerEnumerator = src/game/client/playerenumerator.h src/game/client/playerenumerator.h
| CPlayerEnumerator = src/game/client/playerenumerator.h src/game/client/playerenumerator.h
| CPrediction = src/game/client/prediction.h src/game/client/prediction.h
| CPrediction = src/game/client/prediction.h src/game/client/prediction.h
| CEntityMaterialProxy = src/game/client/proxyentity.h src/game/client/proxyentity.h
| CProxyHealth = src/game/client/ProxyHealth.cpp src/game/client/ProxyHealth.cpp
| CProxyHealth = src/game/client/ProxyHealth.cpp src/game/client/ProxyHealth.cpp
| CPlayerProximityProxy = src/game/client/proxyplayer.cpp src/game/client/proxyplayer.cpp
| CPlayerProximityProxy = src/game/client/proxyplayer.cpp src/game/client/proxyplayer.cpp
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| VControlsListPanel = src/game/client/swarm/gameui/vcontrolslistpanel.h src/game/client/swarm/gameui/vcontrolslistpanel.h
| VControlsListPanel = src/game/client/swarm/gameui/vcontrolslistpanel.h src/game/client/swarm/gameui/vcontrolslistpanel.h
| CVGuiSystemModuleLoader = src/game/client/swarm/gameui/vguisystemmoduleloader.h src/game/client/swarm/gameui/vguisystemmoduleloader.h
| CVGuiSystemModuleLoader = src/game/client/swarm/gameui/vguisystemmoduleloader.h src/game/client/swarm/gameui/vguisystemmoduleloader.h
| IASW_Client_Aim_Target = src/game/client/swarm/iasw_client_aim_target.h src/game/client/swarm/iasw_client_aim_target.h
| vgui = src/game/client/swarm/iasw_client_usable_entity.h src/game/client/swarm/iasw_client_usable_entity.h
| vgui = src/game/client/swarm/iasw_client_usable_entity.h src/game/client/swarm/iasw_client_usable_entity.h
| IASW_Client_Vehicle = src/game/client/swarm/iasw_client_vehicle.h src/game/client/swarm/iasw_client_vehicle.h
| IASW_Fade_List = src/game/client/swarm/iasw_fade_list.h src/game/client/swarm/iasw_fade_list.h
| IASW_Fade_List = src/game/client/swarm/iasw_fade_list.h src/game/client/swarm/iasw_fade_list.h
| CPolygonButton = src/game/client/swarm/polygonbutton.h src/game/client/swarm/polygonbutton.h
| CPolygonButton = src/game/client/swarm/polygonbutton.h src/game/client/swarm/polygonbutton.h
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| vgui = src/game/client/swarm/vgui/tabbedgriddetails.h src/game/client/swarm/vgui/tabbedgriddetails.h
| vgui = src/game/client/swarm/vgui/tabbedgriddetails.h src/game/client/swarm/vgui/tabbedgriddetails.h
| TabbedGridDetails = src/game/client/swarm/vgui/tabbedgriddetails.h src/game/client/swarm/vgui/tabbedgriddetails.h
| TabbedGridDetails = src/game/client/swarm/vgui/tabbedgriddetails.h src/game/client/swarm/vgui/tabbedgriddetails.h
| TGD_Tab = src/game/client/swarm/vgui/tabbedgriddetails.h src/game/client/swarm/vgui/tabbedgriddetails.h
| TGD_Grid = src/game/client/swarm/vgui/tabbedgriddetails.h src/game/client/swarm/vgui/tabbedgriddetails.h
| TGD_Grid = src/game/client/swarm/vgui/tabbedgriddetails.h src/game/client/swarm/vgui/tabbedgriddetails.h
| TGD_Entry = src/game/client/swarm/vgui/tabbedgriddetails.h src/game/client/swarm/vgui/tabbedgriddetails.h
| TGD_Details = src/game/client/swarm/vgui/tabbedgriddetails.h src/game/client/swarm/vgui/tabbedgriddetails.h
| TechMarineFailPanel = src/game/client/swarm/vgui/techmarinefailpanel.h src/game/client/swarm/vgui/techmarinefailpanel.h
| TechMarineFailPanel = src/game/client/swarm/vgui/techmarinefailpanel.h src/game/client/swarm/vgui/techmarinefailpanel.h
| WeaponUnlockPanel = src/game/client/swarm/vgui/weapon_unlock_panel.h src/game/client/swarm/vgui/weapon_unlock_panel.h
| WeaponUnlockPanel = src/game/client/swarm/vgui/weapon_unlock_panel.h src/game/client/swarm/vgui/weapon_unlock_panel.h
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| CVScriptGameSystem = src/game/client/vscript_client.cpp src/game/client/vscript_client.cpp
| CVScriptGameSystem = src/game/client/vscript_client.cpp src/game/client/vscript_client.cpp
| CWaterLODMaterialProxy = src/game/client/WaterLODMaterialProxy.cpp src/game/client/WaterLODMaterialProxy.cpp
| CWaterLODMaterialProxy = src/game/client/WaterLODMaterialProxy.cpp src/game/client/WaterLODMaterialProxy.cpp
| CBaseHudWeaponSelection = src/game/client/weapon_selection.h src/game/client/weapon_selection.h
| CWorldDimsProxy = src/game/client/WorldDimsProxy.cpp src/game/client/WorldDimsProxy.cpp
| CWorldDimsProxy = src/game/client/WorldDimsProxy.cpp src/game/client/WorldDimsProxy.cpp
| CASW_Location_Group = src/game/missionchooser/asw_location_grid.h src/game/missionchooser/asw_location_grid.h
| CASW_Location_Group = src/game/missionchooser/asw_location_grid.h src/game/missionchooser/asw_location_grid.h
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| CNPCBaseInteractive = src/game/server/ai_basenpc.h src/game/server/ai_basenpc.h
| CNPCBaseInteractive = src/game/server/ai_basenpc.h src/game/server/ai_basenpc.h
| CPostFrameNavigationHook = src/game/server/ai_basenpc.h src/game/server/ai_basenpc.h
| CPostFrameNavigationHook = src/game/server/ai_basenpc.h src/game/server/ai_basenpc.h
| CAI_BaseFlyingBot = src/game/server/ai_basenpc_flyer.h src/game/server/ai_basenpc_flyer.h
| CAI_BaseNPCFlyerNew = src/game/server/ai_basenpc_flyer_new.h src/game/server/ai_basenpc_flyer_new.h
| CAI_BaseNPCFlyerNew = src/game/server/ai_basenpc_flyer_new.h src/game/server/ai_basenpc_flyer_new.h
| CAI_BasePhysicsFlyingBot = src/game/server/ai_basenpc_physicsflyer.h src/game/server/ai_basenpc_physicsflyer.h
| CAI_BasePhysicsFlyingBot = src/game/server/ai_basenpc_physicsflyer.h src/game/server/ai_basenpc_physicsflyer.h
| CAI_BehaviorBase = src/game/server/ai_behavior.h src/game/server/ai_behavior.h
| CAI_BehaviorBase = src/game/server/ai_behavior.h src/game/server/ai_behavior.h
| CAI_Behavior = src/game/server/ai_behavior.h src/game/server/ai_behavior.h
| CAI_Behavior = src/game/server/ai_behavior.h src/game/server/ai_behavior.h
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| CAI_Network = src/game/server/ai_network.h src/game/server/ai_network.h
| CAI_Network = src/game/server/ai_network.h src/game/server/ai_network.h
| CAI_NetworkManager = src/game/server/ai_networkmanager.h src/game/server/ai_networkmanager.h
| CAI_NetworkManager = src/game/server/ai_networkmanager.h src/game/server/ai_networkmanager.h
| CAI_NetworkBuildHelper = src/game/server/ai_networkmanager.h src/game/server/ai_networkmanager.h
| CPathfindNearestNodeFilter = src/game/server/ai_pathfinder.cpp src/game/server/ai_pathfinder.cpp
| CPathfindNearestNodeFilter = src/game/server/ai_pathfinder.cpp src/game/server/ai_pathfinder.cpp
| CAI_Pathfinder = src/game/server/ai_pathfinder.h src/game/server/ai_pathfinder.h
| CAI_Pathfinder = src/game/server/ai_pathfinder.h src/game/server/ai_pathfinder.h
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| CAI_Senses = src/game/server/ai_senses.h src/game/server/ai_senses.h
| CAI_Senses = src/game/server/ai_senses.h src/game/server/ai_senses.h
| CAI_SensedObjectsManager = src/game/server/ai_senses.h src/game/server/ai_senses.h
| CAI_SensedObjectsManager = src/game/server/ai_senses.h src/game/server/ai_senses.h
| CAI_SentenceBase = src/game/server/ai_sentence.h src/game/server/ai_sentence.h
| CAI_Sentence = src/game/server/ai_sentence.h src/game/server/ai_sentence.h
| CAI_Sentence = src/game/server/ai_sentence.h src/game/server/ai_sentence.h
| CConceptHistoriesDataOps = src/game/server/ai_speech.cpp src/game/server/ai_speech.cpp
| CConceptHistoriesDataOps = src/game/server/ai_speech.cpp src/game/server/ai_speech.cpp
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| CBaseMultiplayerPlayer = src/game/server/basemultiplayerplayer.h src/game/server/basemultiplayerplayer.h
| CBaseMultiplayerPlayer = src/game/server/basemultiplayerplayer.h src/game/server/basemultiplayerplayer.h
| CBaseProjectile = src/game/server/baseprojectile.h src/game/server/baseprojectile.h
| CBaseProjectile = src/game/server/baseprojectile.h src/game/server/baseprojectile.h
| CBasePropDoor = src/game/server/BasePropDoor.h src/game/server/BasePropDoor.h
| CBaseToggle = src/game/server/basetoggle.h src/game/server/basetoggle.h
| CBaseToggle = src/game/server/basetoggle.h src/game/server/basetoggle.h
| CBeamSpotlight = src/game/server/beamspotlight.cpp src/game/server/beamspotlight.cpp
| CBeamSpotlight = src/game/server/beamspotlight.cpp src/game/server/beamspotlight.cpp
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| CEnvAR2Explosion = src/game/server/hl2/ar2_explosion.cpp src/game/server/hl2/ar2_explosion.cpp
| CEnvAR2Explosion = src/game/server/hl2/ar2_explosion.cpp src/game/server/hl2/ar2_explosion.cpp
| AR2Explosion = src/game/server/hl2/ar2_explosion.h src/game/server/hl2/ar2_explosion.h
| AR2Explosion = src/game/server/hl2/ar2_explosion.h src/game/server/hl2/ar2_explosion.h
| CHLMachineGun = src/game/server/hl2/basehlcombatweapon.h src/game/server/hl2/basehlcombatweapon.h
| CHLSelectFireMachineGun = src/game/server/hl2/basehlcombatweapon.h src/game/server/hl2/basehlcombatweapon.h
| CHLSelectFireMachineGun = src/game/server/hl2/basehlcombatweapon.h src/game/server/hl2/basehlcombatweapon.h
| CBaseHelicopter = src/game/server/hl2/cbasehelicopter.h src/game/server/hl2/cbasehelicopter.h
| CBaseHelicopter = src/game/server/hl2/cbasehelicopter.h src/game/server/hl2/cbasehelicopter.h
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| CAngryZombieCounter = src/game/server/hl2/npc_BaseZombie.cpp src/game/server/hl2/npc_BaseZombie.cpp
| CAngryZombieCounter = src/game/server/hl2/npc_BaseZombie.cpp src/game/server/hl2/npc_BaseZombie.cpp
| CZombieSwatEntitiesEnum = src/game/server/hl2/npc_BaseZombie.cpp src/game/server/hl2/npc_BaseZombie.cpp
| CZombieSwatEntitiesEnum = src/game/server/hl2/npc_BaseZombie.cpp src/game/server/hl2/npc_BaseZombie.cpp
| CNPC_BaseZombie = src/game/server/hl2/npc_BaseZombie.h src/game/server/hl2/npc_BaseZombie.h
| CBullseyeList = src/game/server/hl2/npc_bullseye.cpp src/game/server/hl2/npc_bullseye.cpp
| CBullseyeList = src/game/server/hl2/npc_bullseye.cpp src/game/server/hl2/npc_bullseye.cpp
| CNPC_Bullseye = src/game/server/hl2/npc_bullseye.h src/game/server/hl2/npc_bullseye.h
| CNPC_Bullseye = src/game/server/hl2/npc_bullseye.h src/game/server/hl2/npc_bullseye.h
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| CNPC_EnemyFinderCombineCannon = src/game/server/hl2/npc_enemyfinder.cpp src/game/server/hl2/npc_enemyfinder.cpp
| CNPC_EnemyFinderCombineCannon = src/game/server/hl2/npc_enemyfinder.cpp src/game/server/hl2/npc_enemyfinder.cpp
| CFastZombie = src/game/server/hl2/npc_fastzombie.cpp src/game/server/hl2/npc_fastzombie.cpp
| CFastZombie = src/game/server/hl2/npc_fastzombie.cpp src/game/server/hl2/npc_fastzombie.cpp
| CBaseHeadcrab = src/game/server/hl2/npc_headcrab.h src/game/server/hl2/npc_headcrab.h
| CHeadcrab = src/game/server/hl2/npc_headcrab.h src/game/server/hl2/npc_headcrab.h
| CHeadcrab = src/game/server/hl2/npc_headcrab.h src/game/server/hl2/npc_headcrab.h
| CFastHeadcrab = src/game/server/hl2/npc_headcrab.h src/game/server/hl2/npc_headcrab.h
| CFastHeadcrab = src/game/server/hl2/npc_headcrab.h src/game/server/hl2/npc_headcrab.h
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| CNPC_ClawScanner = src/game/server/hl2/npc_scanner.cpp src/game/server/hl2/npc_scanner.cpp
| CNPC_ClawScanner = src/game/server/hl2/npc_scanner.cpp src/game/server/hl2/npc_scanner.cpp
| CNPC_CScanner = src/game/server/hl2/npc_scanner.h src/game/server/hl2/npc_scanner.h
| CNPC_CScanner = src/game/server/hl2/npc_scanner.h src/game/server/hl2/npc_scanner.h
| IStriderMinigunHost = src/game/server/hl2/npc_strider.h src/game/server/hl2/npc_strider.h
| CNPC_Strider = src/game/server/hl2/npc_strider.h src/game/server/hl2/npc_strider.h
| CNPC_Strider = src/game/server/hl2/npc_strider.h src/game/server/hl2/npc_strider.h
| CNavigator = src/game/server/hl2/npc_strider.h src/game/server/hl2/npc_strider.h
| CNavigator = src/game/server/hl2/npc_strider.h src/game/server/hl2/npc_strider.h
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| CInfoOverlayAccessor = src/game/server/info_overlay_accessor.cpp src/game/server/info_overlay_accessor.cpp
| CInfoOverlayAccessor = src/game/server/info_overlay_accessor.cpp src/game/server/info_overlay_accessor.cpp
| CInfoIntermission = src/game/server/intermission.cpp src/game/server/intermission.cpp
| CInfoIntermission = src/game/server/intermission.cpp src/game/server/intermission.cpp
| IServerVehicle = src/game/server/iservervehicle.h src/game/server/iservervehicle.h
| CItem = src/game/server/items.h src/game/server/items.h
| CItem = src/game/server/items.h src/game/server/items.h
| CWorldItem = src/game/server/item_world.cpp src/game/server/item_world.cpp
| CWorldItem = src/game/server/item_world.cpp src/game/server/item_world.cpp
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| CFuncBrush = src/game/server/modelentities.h src/game/server/modelentities.h
| CFuncBrush = src/game/server/modelentities.h src/game/server/modelentities.h
| CNPCSpawnDestination = src/game/server/monstermaker.h src/game/server/monstermaker.h
| CNPCSpawnDestination = src/game/server/monstermaker.h src/game/server/monstermaker.h
| CBaseNPCMaker = src/game/server/monstermaker.h src/game/server/monstermaker.h
| CNPCMaker = src/game/server/monstermaker.h src/game/server/monstermaker.h
| CNPCMaker = src/game/server/monstermaker.h src/game/server/monstermaker.h
| CTemplateNPCMaker = src/game/server/monstermaker.h src/game/server/monstermaker.h
| CTemplateNPCMaker = src/game/server/monstermaker.h src/game/server/monstermaker.h
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| CConstraintAnchor = src/game/server/physconstraint.cpp src/game/server/physconstraint.cpp
| CConstraintAnchor = src/game/server/physconstraint.cpp src/game/server/physconstraint.cpp
| CPhysConstraintSystem = src/game/server/physconstraint.cpp src/game/server/physconstraint.cpp
| CPhysConstraintSystem = src/game/server/physconstraint.cpp src/game/server/physconstraint.cpp
| CPhysConstraint = src/game/server/physconstraint.cpp src/game/server/physconstraint.cpp
| CPhysHinge = src/game/server/physconstraint.cpp src/game/server/physconstraint.cpp
| CPhysHinge = src/game/server/physconstraint.cpp src/game/server/physconstraint.cpp
| CPhysBallSocket = src/game/server/physconstraint.cpp src/game/server/physconstraint.cpp
| CPhysBallSocket = src/game/server/physconstraint.cpp src/game/server/physconstraint.cpp
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| CPhysMagnet = src/game/server/physobj.h src/game/server/physobj.h
| CPhysMagnet = src/game/server/physobj.h src/game/server/physobj.h
| CConstantForceController = src/game/server/phys_controller.cpp src/game/server/phys_controller.cpp
| CConstantForceController = src/game/server/phys_controller.cpp src/game/server/phys_controller.cpp
| CPhysForce = src/game/server/phys_controller.cpp src/game/server/phys_controller.cpp
| CPhysThruster = src/game/server/phys_controller.cpp src/game/server/phys_controller.cpp
| CPhysThruster = src/game/server/phys_controller.cpp src/game/server/phys_controller.cpp
| CPhysTorque = src/game/server/phys_controller.cpp src/game/server/phys_controller.cpp
| CPhysTorque = src/game/server/phys_controller.cpp src/game/server/phys_controller.cpp
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| CEnv_Sprite_ASW_Fade = src/game/server/swarm/env_sprite_asw_fade.h src/game/server/swarm/env_sprite_asw_fade.h
| CEnv_Sprite_ASW_Fade = src/game/server/swarm/env_sprite_asw_fade.h src/game/server/swarm/env_sprite_asw_fade.h
| CFunc_ASW_Fade = src/game/server/swarm/func_asw_fade.h src/game/server/swarm/func_asw_fade.h
| CFunc_ASW_Fade = src/game/server/swarm/func_asw_fade.h src/game/server/swarm/func_asw_fade.h
| IASW_Vehicle = src/game/server/swarm/iasw_vehicle.h src/game/server/swarm/iasw_vehicle.h
| CProp_ASW_Fade = src/game/server/swarm/prop_asw_fade.h src/game/server/swarm/prop_asw_fade.h
| CProp_ASW_Fade = src/game/server/swarm/prop_asw_fade.h src/game/server/swarm/prop_asw_fade.h
| CRD_NetworkBuildHelper = src/game/server/swarm/rd_ai_network.cpp src/game/server/swarm/rd_ai_network.cpp
| CRD_NetworkBuildHelper = src/game/server/swarm/rd_ai_network.cpp src/game/server/swarm/rd_ai_network.cpp
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| CTEMetalSparks = src/game/server/te_armorricochet.cpp src/game/server/te_armorricochet.cpp
| CTEMetalSparks = src/game/server/te_armorricochet.cpp src/game/server/te_armorricochet.cpp
| CTEArmorRicochet = src/game/server/te_armorricochet.cpp src/game/server/te_armorricochet.cpp
| CTEArmorRicochet = src/game/server/te_armorricochet.cpp src/game/server/te_armorricochet.cpp
| CTEBaseBeam = src/game/server/te_basebeam.h src/game/server/te_basebeam.h
| CTEBeamEntPoint = src/game/server/te_beamentpoint.cpp src/game/server/te_beamentpoint.cpp
| CTEBeamEntPoint = src/game/server/te_beamentpoint.cpp src/game/server/te_beamentpoint.cpp
| CTEBeamEnts = src/game/server/te_beaments.cpp src/game/server/te_beaments.cpp
| CTEBeamEnts = src/game/server/te_beaments.cpp src/game/server/te_beaments.cpp
Line 2,419: Line 2,451:
| CUsePushFilter = src/game/shared/baseplayer_shared.cpp src/game/shared/baseplayer_shared.cpp
| CUsePushFilter = src/game/shared/baseplayer_shared.cpp src/game/shared/baseplayer_shared.cpp
| CBaseViewModel = src/game/shared/baseviewmodel_shared.h src/game/shared/baseviewmodel_shared.h
| CBaseViewModel = src/game/shared/baseviewmodel_shared.h src/game/shared/baseviewmodel_shared.h
| CBasePlayerAnimState = src/game/shared/base_playeranimstate.h src/game/shared/base_playeranimstate.h
| CInfoTarget = src/game/shared/beam_shared.cpp src/game/shared/beam_shared.cpp
| CInfoTarget = src/game/shared/beam_shared.cpp src/game/shared/beam_shared.cpp
| CBeam = src/game/shared/beam_shared.h src/game/shared/beam_shared.h
| CBeam = src/game/shared/beam_shared.h src/game/shared/beam_shared.h
Line 2,437: Line 2,470:
| CGameMovement = src/game/shared/gamemovement.h src/game/shared/gamemovement.h
| CGameMovement = src/game/shared/gamemovement.h src/game/shared/gamemovement.h
| CGameRulesProxy = src/game/shared/gamerules.h src/game/shared/gamerules.h
| CGameRulesProxy = src/game/shared/gamerules.h src/game/shared/gamerules.h
| CGameRules = src/game/shared/gamerules.h src/game/shared/gamerules.h
| CGameStringPool = src/game/shared/gamestringpool.cpp src/game/shared/gamestringpool.cpp
| CGameStringPool = src/game/shared/gamestringpool.cpp src/game/shared/gamestringpool.cpp
| CGameTimescale = src/game/shared/game_timescale_shared.h src/game/shared/game_timescale_shared.h
| CGameTimescale = src/game/shared/game_timescale_shared.h src/game/shared/game_timescale_shared.h
Line 2,442: Line 2,476:
| CCitadelEnergyCore = src/game/shared/hl2/citadel_effects_shared.h src/game/shared/hl2/citadel_effects_shared.h
| CCitadelEnergyCore = src/game/shared/hl2/citadel_effects_shared.h src/game/shared/hl2/citadel_effects_shared.h
| CHLMoveData = src/game/shared/hl2/hl_movedata.h src/game/shared/hl2/hl_movedata.h
| CHLMoveData = src/game/shared/hl2/hl_movedata.h src/game/shared/hl2/hl_movedata.h
| IEffects = src/game/shared/IEffects.h src/game/shared/IEffects.h
| IGameSystemPerFrame = src/game/shared/igamesystem.h src/game/shared/igamesystem.h
| IGameSystemPerFrame = src/game/shared/igamesystem.h src/game/shared/igamesystem.h
| CBaseGameSystem = src/game/shared/igamesystem.h src/game/shared/igamesystem.h
| CBaseGameSystem = src/game/shared/igamesystem.h src/game/shared/igamesystem.h
Line 2,447: Line 2,482:
| CAutoGameSystem = src/game/shared/igamesystem.h src/game/shared/igamesystem.h
| CAutoGameSystem = src/game/shared/igamesystem.h src/game/shared/igamesystem.h
| CAutoGameSystemPerFrame = src/game/shared/igamesystem.h src/game/shared/igamesystem.h
| CAutoGameSystemPerFrame = src/game/shared/igamesystem.h src/game/shared/igamesystem.h
| ITempEntsSystem = src/game/shared/itempents.h src/game/shared/itempents.h
| CModelSoundsCache = src/game/shared/ModelSoundsCache.h src/game/shared/ModelSoundsCache.h
| CModelSoundsCache = src/game/shared/ModelSoundsCache.h src/game/shared/ModelSoundsCache.h
| CMultiplayRules = src/game/shared/multiplay_gamerules.h src/game/shared/multiplay_gamerules.h
| CMultiplayRules = src/game/shared/multiplay_gamerules.h src/game/shared/multiplay_gamerules.h
Line 2,461: Line 2,497:
| CPoseController = src/game/shared/point_posecontroller.h src/game/shared/point_posecontroller.h
| CPoseController = src/game/shared/point_posecontroller.h src/game/shared/point_posecontroller.h
| C_PoseController = src/game/shared/point_posecontroller.h src/game/shared/point_posecontroller.h
| C_PoseController = src/game/shared/point_posecontroller.h src/game/shared/point_posecontroller.h
| IPositionWatcher = src/game/shared/positionwatcher.h src/game/shared/positionwatcher.h
| IVPhysicsWatcher = src/game/shared/positionwatcher.h src/game/shared/positionwatcher.h
| CPrecacheHandler = src/game/shared/precache_register.cpp src/game/shared/precache_register.cpp
| CPrecacheHandler = src/game/shared/precache_register.cpp src/game/shared/precache_register.cpp
| CPrecacheRegister = src/game/shared/precache_register.h src/game/shared/precache_register.h
| CPrecacheRegister = src/game/shared/precache_register.h src/game/shared/precache_register.h
Line 2,612: Line 2,650:
| CASW_Remote_Turret = src/game/shared/swarm/asw_remote_turret_shared.h src/game/shared/swarm/asw_remote_turret_shared.h
| CASW_Remote_Turret = src/game/shared/swarm/asw_remote_turret_shared.h src/game/shared/swarm/asw_remote_turret_shared.h
| CASW_Scanner_Objects_Enumerator = src/game/shared/swarm/asw_scanner_objects_enumerator.h src/game/shared/swarm/asw_scanner_objects_enumerator.h
| CASW_Scanner_Objects_Enumerator = src/game/shared/swarm/asw_scanner_objects_enumerator.h src/game/shared/swarm/asw_scanner_objects_enumerator.h
| IHealthTracked = src/game/shared/swarm/asw_shareddefs.h src/game/shared/swarm/asw_shareddefs.h
| CASW_Shotgun_Pellet_Predicted = src/game/shared/swarm/asw_shotgun_pellet_predicted_shared.h src/game/shared/swarm/asw_shotgun_pellet_predicted_shared.h
| CASW_Shotgun_Pellet_Predicted = src/game/shared/swarm/asw_shotgun_pellet_predicted_shared.h src/game/shared/swarm/asw_shotgun_pellet_predicted_shared.h
| CASW_Target_Dummy = src/game/shared/swarm/asw_target_dummy_shared.h src/game/shared/swarm/asw_target_dummy_shared.h
| CASW_Target_Dummy = src/game/shared/swarm/asw_target_dummy_shared.h src/game/shared/swarm/asw_target_dummy_shared.h
Line 2,741: Line 2,780:
| CDefaultInputSignal = src/game/shared/vgui_defaultinputsignal.h src/game/shared/vgui_defaultinputsignal.h
| CDefaultInputSignal = src/game/shared/vgui_defaultinputsignal.h src/game/shared/vgui_defaultinputsignal.h
| CVoicePanel = src/game/shared/voice_status.h src/game/shared/voice_status.h
| CVoicePanel = src/game/shared/voice_status.h src/game/shared/voice_status.h
| IMaterialInternal = src/materialsystem/imaterialinternal.h src/materialsystem/imaterialinternal.h
| IMaterialSystemInternal = src/materialsystem/imaterialsysteminternal.h src/materialsystem/imaterialsysteminternal.h
| CPerInstanceContextData = src/materialsystem/shaderlib/BaseShader.cpp src/materialsystem/shaderlib/BaseShader.cpp
| CPerInstanceContextData = src/materialsystem/shaderlib/BaseShader.cpp src/materialsystem/shaderlib/BaseShader.cpp
| CShaderDLL = src/materialsystem/shaderlib/ShaderDLL.cpp src/materialsystem/shaderlib/ShaderDLL.cpp
| CShaderDLL = src/materialsystem/shaderlib/ShaderDLL.cpp src/materialsystem/shaderlib/ShaderDLL.cpp
Line 2,776: Line 2,817:
| CBSPTreeData = src/public/bsptreedata.cpp src/public/bsptreedata.cpp
| CBSPTreeData = src/public/bsptreedata.cpp src/public/bsptreedata.cpp
| CCoreDispInfo = src/public/builddisp.h src/public/builddisp.h
| CCoreDispInfo = src/public/builddisp.h src/public/builddisp.h
| CBaseClientStats = src/public/clientstats.h src/public/clientstats.h
| CDefaultDataCacheClient = src/public/datacache/idatacache.h src/public/datacache/idatacache.h
| CDefaultDataCacheClient = src/public/datacache/idatacache.h src/public/datacache/idatacache.h
| IDataCache = src/public/datacache/idatacache.h src/public/datacache/idatacache.h
| CManagedDataCacheClient = src/public/datacache/idatacache.h src/public/datacache/idatacache.h
| CManagedDataCacheClient = src/public/datacache/idatacache.h src/public/datacache/idatacache.h
| IMDLCache = src/public/datacache/imdlcache.h src/public/datacache/imdlcache.h
| IPrecacheSystem = src/public/datacache/iprecachesystem.h src/public/datacache/iprecachesystem.h
| IResourceAccessControl = src/public/datacache/iresourceaccesscontrol.h src/public/datacache/iresourceaccesscontrol.h
| Name = src/public/datamap.h src/public/datamap.h
| Name = src/public/datamap.h src/public/datamap.h
| Name = src/public/datamap.h src/public/datamap.h
| Name = src/public/datamap.h src/public/datamap.h
Line 2,812: Line 2,858:
| CDmAbstractElementFactory = src/public/datamodel/dmelementfactoryhelper.h src/public/datamodel/dmelementfactoryhelper.h
| CDmAbstractElementFactory = src/public/datamodel/dmelementfactoryhelper.h src/public/datamodel/dmelementfactoryhelper.h
| CDmaString = src/public/datamodel/dmvar.h src/public/datamodel/dmvar.h
| CDmaString = src/public/datamodel/dmvar.h src/public/datamodel/dmvar.h
| IDmElementFramework = src/public/datamodel/idatamodel.h src/public/datamodel/idatamodel.h
| IDataModel = src/public/datamodel/idatamodel.h src/public/datamodel/idatamodel.h
| IDataModel = src/public/datamodel/idatamodel.h src/public/datamodel/idatamodel.h
| CUndoElement = src/public/datamodel/idatamodel.h src/public/datamodel/idatamodel.h
| CUndoElement = src/public/datamodel/idatamodel.h src/public/datamodel/idatamodel.h
Line 2,828: Line 2,875:
| CTraceFilterWorldAndPropsOnly = src/public/engine/IEngineTrace.h src/public/engine/IEngineTrace.h
| CTraceFilterWorldAndPropsOnly = src/public/engine/IEngineTrace.h src/public/engine/IEngineTrace.h
| CTraceFilterHitAll = src/public/engine/IEngineTrace.h src/public/engine/IEngineTrace.h
| CTraceFilterHitAll = src/public/engine/IEngineTrace.h src/public/engine/IEngineTrace.h
| IStaticPropMgrClient = src/public/engine/IStaticPropMgr.h src/public/engine/IStaticPropMgr.h
| IStaticPropMgrServer = src/public/engine/IStaticPropMgr.h src/public/engine/IStaticPropMgr.h
| IStaticPropMgrServer = src/public/engine/IStaticPropMgr.h src/public/engine/IStaticPropMgr.h
| IVModelInfoClient = src/public/engine/ivmodelinfo.h src/public/engine/ivmodelinfo.h
| IVModelInfoClient = src/public/engine/ivmodelinfo.h src/public/engine/ivmodelinfo.h
Line 2,835: Line 2,883:
| WCKeyValuesT = src/public/fgdlib/wckeyvalues.h src/public/fgdlib/wckeyvalues.h
| WCKeyValuesT = src/public/fgdlib/wckeyvalues.h src/public/fgdlib/wckeyvalues.h
| CResourcePreload = src/public/filesystem/IQueuedLoader.h src/public/filesystem/IQueuedLoader.h
| CResourcePreload = src/public/filesystem/IQueuedLoader.h src/public/filesystem/IQueuedLoader.h
| IQueuedLoader = src/public/filesystem/IQueuedLoader.h src/public/filesystem/IQueuedLoader.h
| IXboxInstaller = src/public/filesystem/IXboxInstaller.h src/public/filesystem/IXboxInstaller.h
| IFileSystem = src/public/filesystem.h src/public/filesystem.h
| CFSLoadModuleInfo = src/public/filesystem_init.h src/public/filesystem_init.h
| CFSLoadModuleInfo = src/public/filesystem_init.h src/public/filesystem_init.h
| CInternalFileSystemPassThru = src/public/filesystem_passthru.h src/public/filesystem_passthru.h
| CInternalFileSystemPassThru = src/public/filesystem_passthru.h src/public/filesystem_passthru.h
Line 2,843: Line 2,894:
| IFriendsNET = src/public/Friends/IFriendsNET.h src/public/Friends/IFriendsNET.h
| IFriendsNET = src/public/Friends/IFriendsNET.h src/public/Friends/IFriendsNET.h
| IFriendsUser = src/public/Friends/IFriendsUser.h src/public/Friends/IFriendsUser.h
| IFriendsUser = src/public/Friends/IFriendsUser.h src/public/Friends/IFriendsUser.h
| IGameClientExports = src/public/game/client/IGameClientExports.h src/public/game/client/IGameClientExports.h
| CGameTrace = src/public/gametrace.h src/public/gametrace.h
| CGameTrace = src/public/gametrace.h src/public/gametrace.h
| IGameUISystemMgr = src/public/game_controls/igameuisystemmgr.h src/public/game_controls/igameuisystemmgr.h
| IClient = src/public/iclient.h src/public/iclient.h
| IClientEntity = src/public/icliententity.h src/public/icliententity.h
| CDefaultClientRenderable = src/public/iclientrenderable.h src/public/iclientrenderable.h
| IClientUnknown = src/public/iclientunknown.h src/public/iclientunknown.h
| ICvarQuery = src/public/icvar.h src/public/icvar.h
| ICvar = src/public/icvar.h src/public/icvar.h
| IDedicatedExports = src/public/idedicatedexports.h src/public/idedicatedexports.h
| IGameEventManager2 = src/public/igameevents.h src/public/igameevents.h
| IGameEventManager = src/public/igameevents.h src/public/igameevents.h
| IHammer = src/public/IHammer.h src/public/IHammer.h
| IHammer = src/public/IHammer.h src/public/IHammer.h
| IHLTVServer = src/public/ihltv.h src/public/ihltv.h
| IHLTVServer = src/public/ihltv.h src/public/ihltv.h
| INetChannel = src/public/inetchannel.h src/public/inetchannel.h
| IClientMessageHandler = src/public/inetmsghandler.h src/public/inetmsghandler.h
| IClientMessageHandler = src/public/inetmsghandler.h src/public/inetmsghandler.h
| IServerMessageHandler = src/public/inetmsghandler.h src/public/inetmsghandler.h
| IServerMessageHandler = src/public/inetmsghandler.h src/public/inetmsghandler.h
| IInputStackSystem = src/public/inputsystem/iinputstacksystem.h src/public/inputsystem/iinputstacksystem.h
| IInputSystem = src/public/inputsystem/iinputsystem.h src/public/inputsystem/iinputsystem.h
| IReplayServer = src/public/ireplay.h src/public/ireplay.h
| IReplayServer = src/public/ireplay.h src/public/ireplay.h
| ISaveRestoreBlockSet = src/public/isaverestore.h src/public/isaverestore.h
| CDefSaveRestoreBlockHandler = src/public/isaverestore.h src/public/isaverestore.h
| CDefSaveRestoreOps = src/public/isaverestore.h src/public/isaverestore.h
| CDefSaveRestoreOps = src/public/isaverestore.h src/public/isaverestore.h
| CClassPtrSaveRestoreOps = src/public/isaverestore.h src/public/isaverestore.h
| CClassPtrSaveRestoreOps = src/public/isaverestore.h src/public/isaverestore.h
| IServer = src/public/iserver.h src/public/iserver.h
| IServerEntity = src/public/iserverentity.h src/public/iserverentity.h
| IServerEntity = src/public/iserverentity.h src/public/iserverentity.h
| IServerUnknown = src/public/iserverunknown.h src/public/iserverunknown.h
| IServerUnknown = src/public/iserverunknown.h src/public/iserverunknown.h
| IStudioDataCache = src/public/istudiorender.h src/public/istudiorender.h
| IStudioRender = src/public/istudiorender.h src/public/istudiorender.h
| IWorldRenderList = src/public/ivrenderview.h src/public/ivrenderview.h
| IWorldRenderList = src/public/ivrenderview.h src/public/ivrenderview.h
| CPositionInterpolator_Linear = src/public/keyframe/keyframe.cpp src/public/keyframe/keyframe.cpp
| CPositionInterpolator_Linear = src/public/keyframe/keyframe.cpp src/public/keyframe/keyframe.cpp
Line 2,858: Line 2,928:
| CRopeDelegate = src/public/keyframe/keyframe.cpp src/public/keyframe/keyframe.cpp
| CRopeDelegate = src/public/keyframe/keyframe.cpp src/public/keyframe/keyframe.cpp
| CPositionInterpolator_Rope = src/public/keyframe/keyframe.cpp src/public/keyframe/keyframe.cpp
| CPositionInterpolator_Rope = src/public/keyframe/keyframe.cpp src/public/keyframe/keyframe.cpp
| ILocalize = src/public/localize/ilocalize.h src/public/localize/ilocalize.h
| CMatchEventsSinkFn = src/public/matchmaking/imatchevents.h src/public/matchmaking/imatchevents.h
| CMatchEventsSinkFn = src/public/matchmaking/imatchevents.h src/public/matchmaking/imatchevents.h
| IMatchFramework = src/public/matchmaking/imatchframework.h src/public/matchmaking/imatchframework.h
| IPlayerFriend = src/public/matchmaking/iplayer.h src/public/matchmaking/iplayer.h
| IPlayerLocal = src/public/matchmaking/iplayer.h src/public/matchmaking/iplayer.h
| IMaterialSystem = src/public/materialsystem/imaterialsystem.h src/public/materialsystem/imaterialsystem.h
| IMatRenderContext = src/public/materialsystem/imaterialsystem.h src/public/materialsystem/imaterialsystem.h
| CMatRenderContextPtr = src/public/materialsystem/imaterialsystem.h src/public/materialsystem/imaterialsystem.h
| CMatRenderContextPtr = src/public/materialsystem/imaterialsystem.h src/public/materialsystem/imaterialsystem.h
| IMaterialSystemStub = src/public/materialsystem/imaterialsystemstub.h src/public/materialsystem/imaterialsystemstub.h
| IMaterialSystemStub = src/public/materialsystem/imaterialsystemstub.h src/public/materialsystem/imaterialsystemstub.h
| IMesh = src/public/materialsystem/imesh.h src/public/materialsystem/imesh.h
| CVertexBuilder = src/public/materialsystem/imesh.h src/public/materialsystem/imesh.h
| CVertexBuilder = src/public/materialsystem/imesh.h src/public/materialsystem/imesh.h
| CIndexBuilder = src/public/materialsystem/imesh.h src/public/materialsystem/imesh.h
| CIndexBuilder = src/public/materialsystem/imesh.h src/public/materialsystem/imesh.h
Line 2,904: Line 2,981:
| CVTFPickerFrame = src/public/matsys_controls/vtfpicker.h src/public/matsys_controls/vtfpicker.h
| CVTFPickerFrame = src/public/matsys_controls/vtfpicker.h src/public/matsys_controls/vtfpicker.h
| CVTFPreviewPanel = src/public/matsys_controls/vtfpreviewpanel.h src/public/matsys_controls/vtfpreviewpanel.h
| CVTFPreviewPanel = src/public/matsys_controls/vtfpreviewpanel.h src/public/matsys_controls/vtfpreviewpanel.h
| IMayaVGui = src/public/maya/IMayaVGui.h src/public/maya/IMayaVGui.h
| CUndoOpDagModifier = src/public/maya/valveMaya/Undo.h src/public/maya/valveMaya/Undo.h
| CUndoOpDagModifier = src/public/maya/valveMaya/Undo.h src/public/maya/valveMaya/Undo.h
| CUndoOpSetAttr = src/public/maya/valveMaya/Undo.h src/public/maya/valveMaya/Undo.h
| CUndoOpSetAttr = src/public/maya/valveMaya/Undo.h src/public/maya/valveMaya/Undo.h
Line 2,935: Line 3,013:
| CVsVguiWindowFactoryBase = src/public/maya/VsVGuiWindow.h src/public/maya/VsVGuiWindow.h
| CVsVguiWindowFactoryBase = src/public/maya/VsVGuiWindow.h src/public/maya/VsVGuiWindow.h
| CVsVguiWindowFactory = src/public/maya/VsVGuiWindow.h src/public/maya/VsVGuiWindow.h
| CVsVguiWindowFactory = src/public/maya/VsVGuiWindow.h src/public/maya/VsVGuiWindow.h
| IMdlLib = src/public/mdllib/mdllib.h src/public/mdllib/mdllib.h
| IASW_Mission_Chooser = src/public/missionchooser/iasw_mission_chooser.h src/public/missionchooser/iasw_mission_chooser.h
| CNetworkColor32Base = src/public/networkvar.h src/public/networkvar.h
| CNetworkColor32Base = src/public/networkvar.h src/public/networkvar.h
| CNetworkVectorBase = src/public/networkvar.h src/public/networkvar.h
| CNetworkVectorBase = src/public/networkvar.h src/public/networkvar.h
| CNetworkQuaternionBase = src/public/networkvar.h src/public/networkvar.h
| CNetworkQuaternionBase = src/public/networkvar.h src/public/networkvar.h
| CNetworkHandleBase = src/public/networkvar.h src/public/networkvar.h
| CNetworkHandleBase = src/public/networkvar.h src/public/networkvar.h
| IP4 = src/public/p4lib/ip4.h src/public/p4lib/ip4.h
| IParticleSystemQuery = src/public/particles/particles.h src/public/particles/particles.h
| IParticleSystemQuery = src/public/particles/particles.h src/public/particles/particles.h
| CParticleInitializerOperatorInstance = src/public/particles/particles.h src/public/particles/particles.h
| CParticleInitializerOperatorInstance = src/public/particles/particles.h src/public/particles/particles.h
Line 2,968: Line 3,049:
| CCommand_Text = src/public/scratchpad3d.h src/public/scratchpad3d.h
| CCommand_Text = src/public/scratchpad3d.h src/public/scratchpad3d.h
| CPhonemeTag = src/public/sentence.h src/public/sentence.h
| CPhonemeTag = src/public/sentence.h src/public/sentence.h
| IShaderAPI = src/public/shaderapi/ishaderapi.h src/public/shaderapi/ishaderapi.h
| IShaderDeviceMgr = src/public/shaderapi/IShaderDevice.h src/public/shaderapi/IShaderDevice.h
| CUtlShaderBuffer = src/public/shaderapi/IShaderDevice.h src/public/shaderapi/IShaderDevice.h
| CUtlShaderBuffer = src/public/shaderapi/IShaderDevice.h src/public/shaderapi/IShaderDevice.h
| IShaderUtil = src/public/shaderapi/ishaderutil.h src/public/shaderapi/ishaderutil.h
| CBaseShader = src/public/shaderlib/BaseShader.h src/public/shaderlib/BaseShader.h
| CBaseShader = src/public/shaderlib/BaseShader.h src/public/shaderlib/BaseShader.h
| CShader = src/public/shaderlib/cshader.h src/public/shaderlib/cshader.h
| CShader = src/public/shaderlib/cshader.h src/public/shaderlib/cshader.h
Line 2,975: Line 3,059:
| StdIOReadBinary = src/public/soundcombiner.cpp src/public/soundcombiner.cpp
| StdIOReadBinary = src/public/soundcombiner.cpp src/public/soundcombiner.cpp
| StdIOWriteBinary = src/public/soundcombiner.cpp src/public/soundcombiner.cpp
| StdIOWriteBinary = src/public/soundcombiner.cpp src/public/soundcombiner.cpp
| ISoundEmitterSystemBase = src/public/SoundEmitterSystem/isoundemittersystembase.h src/public/SoundEmitterSystem/isoundemittersystembase.h
| ISoundSystem = src/public/soundsystem/isoundsystem.h src/public/soundsystem/isoundsystem.h
| CStdStringSaveRestoreOps = src/public/stdstring.h src/public/stdstring.h
| CStdStringSaveRestoreOps = src/public/stdstring.h src/public/stdstring.h
| CCallbackImpl = src/public/steam/steam_api_common.h src/public/steam/steam_api_common.h
| CCallbackImpl = src/public/steam/steam_api_common.h src/public/steam/steam_api_common.h
Line 3,135: Line 3,221:
| ConVar_ServerBounded = src/public/tier1/convar_serverbounded.h src/public/tier1/convar_serverbounded.h
| ConVar_ServerBounded = src/public/tier1/convar_serverbounded.h src/public/tier1/convar_serverbounded.h
| CDataManager = src/public/tier1/datamanager.h src/public/tier1/datamanager.h
| CDataManager = src/public/tier1/datamanager.h src/public/tier1/datamanager.h
| CFunctor = src/public/tier1/functors.h src/public/tier1/functors.h
| CFunctorData = src/public/tier1/functors.h src/public/tier1/functors.h
| CFunctorCallback = src/public/tier1/functors.h src/public/tier1/functors.h
| CFunctorCallbackBase = src/public/tier1/functors.h src/public/tier1/functors.h
| CFunctorCallbackBase = src/public/tier1/functors.h src/public/tier1/functors.h
| CFunctorData0 = src/public/tier1/functors.h src/public/tier1/functors.h
| CFunctorData0 = src/public/tier1/functors.h src/public/tier1/functors.h
Line 3,191: Line 3,280:
| CTier2AppSystem = src/public/tier2/tier2.h src/public/tier2/tier2.h
| CTier2AppSystem = src/public/tier2/tier2.h src/public/tier2/tier2.h
| CTier2DmAppSystem = src/public/tier2/tier2dm.h src/public/tier2/tier2dm.h
| CTier2DmAppSystem = src/public/tier2/tier2dm.h src/public/tier2/tier2dm.h
| IFileLoggingListener = src/public/tier2/tier2_logging.h src/public/tier2/tier2_logging.h
| CFileLoggingListener = src/public/tier2/tier2_logging.h src/public/tier2/tier2_logging.h
| CFileLoggingListener = src/public/tier2/tier2_logging.h src/public/tier2/tier2_logging.h
| CUtlStreamBuffer = src/public/tier2/utlstreambuffer.h src/public/tier2/utlstreambuffer.h
| CUtlStreamBuffer = src/public/tier2/utlstreambuffer.h src/public/tier2/utlstreambuffer.h
Line 3,208: Line 3,298:
| IInput = src/public/vgui/IInput.h src/public/vgui/IInput.h
| IInput = src/public/vgui/IInput.h src/public/vgui/IInput.h
| IInputInternal = src/public/vgui/IInputInternal.h src/public/vgui/IInputInternal.h
| IInputInternal = src/public/vgui/IInputInternal.h src/public/vgui/IInputInternal.h
| ILocalize = src/public/vgui/ILocalize.h src/public/vgui/ILocalize.h
| IPanel = src/public/vgui/IPanel.h src/public/vgui/IPanel.h
| IPanel = src/public/vgui/IPanel.h src/public/vgui/IPanel.h
| IScheme = src/public/vgui/IScheme.h src/public/vgui/IScheme.h
| IScheme = src/public/vgui/IScheme.h src/public/vgui/IScheme.h
| ISchemeManager = src/public/vgui/IScheme.h src/public/vgui/IScheme.h
| ISchemeManager = src/public/vgui/IScheme.h src/public/vgui/IScheme.h
| ISchemeSurface = src/public/vgui/ischemesurface.h src/public/vgui/ischemesurface.h
| ISurface = src/public/vgui/ISurface.h src/public/vgui/ISurface.h
| ISurface = src/public/vgui/ISurface.h src/public/vgui/ISurface.h
| ISurface = src/public/vgui/ISurfaceV30.h src/public/vgui/ISurfaceV30.h
| ISurface = src/public/vgui/ISurfaceV30.h src/public/vgui/ISurfaceV30.h
Line 3,302: Line 3,394:
| WizardPanel = src/public/vgui_controls/WizardPanel.h src/public/vgui_controls/WizardPanel.h
| WizardPanel = src/public/vgui_controls/WizardPanel.h src/public/vgui_controls/WizardPanel.h
| WizardSubPanel = src/public/vgui_controls/WizardSubPanel.h src/public/vgui_controls/WizardSubPanel.h
| WizardSubPanel = src/public/vgui_controls/WizardSubPanel.h src/public/vgui_controls/WizardSubPanel.h
| IPhysics = src/public/vphysics_interface.h src/public/vphysics_interface.h
| IScriptManager = src/public/vscript/ivscript.h src/public/vscript/ivscript.h
| IScriptManager = src/public/vscript/ivscript.h src/public/vscript/ivscript.h
| CScriptScopeT = src/public/vscript/ivscript.h src/public/vscript/ivscript.h
| CScriptScopeT = src/public/vscript/ivscript.h src/public/vscript/ivscript.h
| IProcessUtils = src/public/vstdlib/iprocessutils.h src/public/vstdlib/iprocessutils.h
| IThreadPool = src/public/vstdlib/jobthread.h src/public/vstdlib/jobthread.h
| CJob = src/public/vstdlib/jobthread.h src/public/vstdlib/jobthread.h
| CJob = src/public/vstdlib/jobthread.h src/public/vstdlib/jobthread.h
| CFunctorJob = src/public/vstdlib/jobthread.h src/public/vstdlib/jobthread.h
| CFunctorJob = src/public/vstdlib/jobthread.h src/public/vstdlib/jobthread.h

Revision as of 01:13, 5 August 2024