Template:CD/classlinkfull/sdkmp/switch: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{#switch: {{{1}}} | CBaseReplaySerializeable = mp/src/common/replay/basereplayserializeable.h | IClientReplay = mp/src/common/replay/iclientreplay.h | IClientReplayContext =...")
 
No edit summary
Line 1: Line 1:
{{#switch: {{{1}}}
[https://github.com/ValveSoftware/source-sdk-2013/blob/master/{{#switch: {{{1}}}
| CBaseReplaySerializeable = mp/src/common/replay/basereplayserializeable.h
| CBaseReplaySerializeable = mp/src/common/replay/basereplayserializeable.h mp/src/common/replay/basereplayserializeable.h
| IClientReplay = mp/src/common/replay/iclientreplay.h
| IClientReplay = mp/src/common/replay/iclientreplay.h mp/src/common/replay/iclientreplay.h
| IClientReplayContext = mp/src/common/replay/iclientreplaycontext.h
| IClientReplayContext = mp/src/common/replay/iclientreplaycontext.h mp/src/common/replay/iclientreplaycontext.h
| IClientReplayHistoryManager = mp/src/common/replay/iclientreplayhistorymanager.h
| IClientReplayHistoryManager = mp/src/common/replay/iclientreplayhistorymanager.h mp/src/common/replay/iclientreplayhistorymanager.h
| IEngineReplay = mp/src/common/replay/ienginereplay.h
| IEngineReplay = mp/src/common/replay/ienginereplay.h mp/src/common/replay/ienginereplay.h
| IEngineClientReplay = mp/src/common/replay/ienginereplay.h
| IEngineClientReplay = mp/src/common/replay/ienginereplay.h mp/src/common/replay/ienginereplay.h
| IRecordingSession = mp/src/common/replay/irecordingsession.h
| IRecordingSession = mp/src/common/replay/irecordingsession.h mp/src/common/replay/irecordingsession.h
| IRecordingSessionBlockManager = mp/src/common/replay/irecordingsessionblockmanager.h
| IRecordingSessionBlockManager = mp/src/common/replay/irecordingsessionblockmanager.h mp/src/common/replay/irecordingsessionblockmanager.h
| IRecordingSessionManager = mp/src/common/replay/irecordingsessionmanager.h
| IRecordingSessionManager = mp/src/common/replay/irecordingsessionmanager.h mp/src/common/replay/irecordingsessionmanager.h
| IReplayContext = mp/src/common/replay/ireplaycontext.h
| IReplayContext = mp/src/common/replay/ireplaycontext.h mp/src/common/replay/ireplaycontext.h
| IReplayDemoPlayer = mp/src/common/replay/ireplaydemoplayer.h
| IReplayDemoPlayer = mp/src/common/replay/ireplaydemoplayer.h mp/src/common/replay/ireplaydemoplayer.h
| IReplayErrorSystem = mp/src/common/replay/ireplayerrorsystem.h
| IReplayErrorSystem = mp/src/common/replay/ireplayerrorsystem.h mp/src/common/replay/ireplayerrorsystem.h
| IReplayManager = mp/src/common/replay/ireplaymanager.h
| IReplayManager = mp/src/common/replay/ireplaymanager.h mp/src/common/replay/ireplaymanager.h
| IReplayPerformanceController = mp/src/common/replay/ireplayperformancecontroller.h
| IReplayPerformanceController = mp/src/common/replay/ireplayperformancecontroller.h mp/src/common/replay/ireplayperformancecontroller.h
| IReplayPerformanceEditor = mp/src/common/replay/ireplayperformanceeditor.h
| IReplayPerformanceEditor = mp/src/common/replay/ireplayperformanceeditor.h mp/src/common/replay/ireplayperformanceeditor.h
| IReplayPerformanceManager = mp/src/common/replay/ireplayperformancemanager.h
| IReplayPerformanceManager = mp/src/common/replay/ireplayperformancemanager.h mp/src/common/replay/ireplayperformancemanager.h
| IReplayPerformancePlaybackHandler = mp/src/common/replay/ireplayperformanceplaybackhandler.h
| IReplayPerformancePlaybackHandler = mp/src/common/replay/ireplayperformanceplaybackhandler.h mp/src/common/replay/ireplayperformanceplaybackhandler.h
| IReplayPerformancePlayer = mp/src/common/replay/ireplayperformanceplayer.h
| IReplayPerformancePlayer = mp/src/common/replay/ireplayperformanceplayer.h mp/src/common/replay/ireplayperformanceplayer.h
| IReplayPerformanceRecorder = mp/src/common/replay/ireplayperformancerecorder.h
| IReplayPerformanceRecorder = mp/src/common/replay/ireplayperformancerecorder.h mp/src/common/replay/ireplayperformancerecorder.h
| IReplayScreenshotManager = mp/src/common/replay/ireplayscreenshotmanager.h
| IReplayScreenshotManager = mp/src/common/replay/ireplayscreenshotmanager.h mp/src/common/replay/ireplayscreenshotmanager.h
| IReplayScreenshotSystem = mp/src/common/replay/ireplayscreenshotsystem.h
| IReplayScreenshotSystem = mp/src/common/replay/ireplayscreenshotsystem.h mp/src/common/replay/ireplayscreenshotsystem.h
| IReplaySerializeable = mp/src/common/replay/ireplayserializeable.h
| IReplaySerializeable = mp/src/common/replay/ireplayserializeable.h mp/src/common/replay/ireplayserializeable.h
| IReplayServer = mp/src/common/replay/ireplayserver.h
| IReplayServer = mp/src/common/replay/ireplayserver.h mp/src/common/replay/ireplayserver.h
| IReplaySessionRecorder = mp/src/common/replay/ireplaysessionrecorder.h
| IReplaySessionRecorder = mp/src/common/replay/ireplaysessionrecorder.h mp/src/common/replay/ireplaysessionrecorder.h
| IReplayServerEngine = mp/src/common/replay/iserverengine.h
| IReplayServerEngine = mp/src/common/replay/iserverengine.h mp/src/common/replay/iserverengine.h
| IServerReplay = mp/src/common/replay/iserverreplay.h
| IServerReplay = mp/src/common/replay/iserverreplay.h mp/src/common/replay/iserverreplay.h
| IServerReplayContext = mp/src/common/replay/iserverreplaycontext.h
| IServerReplayContext = mp/src/common/replay/iserverreplaycontext.h mp/src/common/replay/iserverreplaycontext.h
| CReplay = mp/src/common/replay/replay.h
| CReplay = mp/src/common/replay/replay.h mp/src/common/replay/replay.h
| CReplayScreenshot = mp/src/common/replay/screenshot.h
| CReplayScreenshot = mp/src/common/replay/screenshot.h mp/src/common/replay/screenshot.h
| CAchievementNotificationPanel = mp/src/game/client/achievement_notification_panel.h
| CAchievementNotificationPanel = mp/src/game/client/achievement_notification_panel.h mp/src/game/client/achievement_notification_panel.h
| CAlphaMaterialProxy = mp/src/game/client/alphamaterialproxy.cpp
| CAlphaMaterialProxy = mp/src/game/client/alphamaterialproxy.cpp mp/src/game/client/alphamaterialproxy.cpp
| CAnimatedEntityTextureProxy = mp/src/game/client/animatedentitytextureproxy.cpp
| CAnimatedEntityTextureProxy = mp/src/game/client/animatedentitytextureproxy.cpp mp/src/game/client/animatedentitytextureproxy.cpp
| CAnimatedOffsetTextureProxy = mp/src/game/client/animatedoffsettextureproxy.cpp
| CAnimatedOffsetTextureProxy = mp/src/game/client/animatedoffsettextureproxy.cpp mp/src/game/client/animatedoffsettextureproxy.cpp
| CAnimatedTextureProxy = mp/src/game/client/animatedtextureproxy.cpp
| CAnimatedTextureProxy = mp/src/game/client/animatedtextureproxy.cpp mp/src/game/client/animatedtextureproxy.cpp
| CAnimateSpecificTexture = mp/src/game/client/AnimateSpecificTextureProxy.cpp
| CAnimateSpecificTexture = mp/src/game/client/AnimateSpecificTextureProxy.cpp mp/src/game/client/AnimateSpecificTextureProxy.cpp
| CBaseAnimatedTextureProxy = mp/src/game/client/baseanimatedtextureproxy.h
| CBaseAnimatedTextureProxy = mp/src/game/client/baseanimatedtextureproxy.h mp/src/game/client/baseanimatedtextureproxy.h
| CBaseClientRenderTargets = mp/src/game/client/baseclientrendertargets.h
| CBaseClientRenderTargets = mp/src/game/client/baseclientrendertargets.h mp/src/game/client/baseclientrendertargets.h
| CBasePresence = mp/src/game/client/basepresence.h
| CBasePresence = mp/src/game/client/basepresence.h mp/src/game/client/basepresence.h
| Beam_t = mp/src/game/client/beamdraw.h
| Beam_t = mp/src/game/client/beamdraw.h mp/src/game/client/beamdraw.h
| BackgroundBSPRepackThread = mp/src/game/client/bsp_utils.cpp
| BackgroundBSPRepackThread = mp/src/game/client/bsp_utils.cpp mp/src/game/client/bsp_utils.cpp
| CCamoTextureRegen = mp/src/game/client/camomaterialproxy.cpp
| CCamoTextureRegen = mp/src/game/client/camomaterialproxy.cpp mp/src/game/client/camomaterialproxy.cpp
| CCamoMaterialProxy = mp/src/game/client/camomaterialproxy.cpp
| CCamoMaterialProxy = mp/src/game/client/camomaterialproxy.cpp mp/src/game/client/camomaterialproxy.cpp
| CBoundedCvar_Predict = mp/src/game/client/cdll_bounded_cvars.cpp
| CBoundedCvar_Predict = mp/src/game/client/cdll_bounded_cvars.cpp mp/src/game/client/cdll_bounded_cvars.cpp
| CBoundedCvar_InterpRatio = mp/src/game/client/cdll_bounded_cvars.cpp
| CBoundedCvar_InterpRatio = mp/src/game/client/cdll_bounded_cvars.cpp mp/src/game/client/cdll_bounded_cvars.cpp
| CBoundedCvar_Interp = mp/src/game/client/cdll_bounded_cvars.cpp
| CBoundedCvar_Interp = mp/src/game/client/cdll_bounded_cvars.cpp mp/src/game/client/cdll_bounded_cvars.cpp
| CGameClientExports = mp/src/game/client/cdll_client_int.cpp
| CGameClientExports = mp/src/game/client/cdll_client_int.cpp mp/src/game/client/cdll_client_int.cpp
| CClientDLLSharedAppSystems = mp/src/game/client/cdll_client_int.cpp
| CClientDLLSharedAppSystems = mp/src/game/client/cdll_client_int.cpp mp/src/game/client/cdll_client_int.cpp
| CHLVoiceStatusHelper = mp/src/game/client/cdll_client_int.cpp
| CHLVoiceStatusHelper = mp/src/game/client/cdll_client_int.cpp mp/src/game/client/cdll_client_int.cpp
| CHLClient = mp/src/game/client/cdll_client_int.cpp
| CHLClient = mp/src/game/client/cdll_client_int.cpp mp/src/game/client/cdll_client_int.cpp
| CPrecacheOtherList = mp/src/game/client/cdll_util.cpp
| CPrecacheOtherList = mp/src/game/client/cdll_util.cpp mp/src/game/client/cdll_util.cpp
| CFlaggedEntitiesEnum = mp/src/game/client/cdll_util.cpp
| CFlaggedEntitiesEnum = mp/src/game/client/cdll_util.cpp mp/src/game/client/cdll_util.cpp
| CClassMap = mp/src/game/client/classmap.cpp
| CClassMap = mp/src/game/client/classmap.cpp mp/src/game/client/classmap.cpp
| CClientEffectPrecacheSystem = mp/src/game/client/clienteffectprecachesystem.h
| CClientEffectPrecacheSystem = mp/src/game/client/clienteffectprecachesystem.h mp/src/game/client/clienteffectprecachesystem.h
| CClientEffect = mp/src/game/client/clienteffectprecachesystem.h
| CClientEffect = mp/src/game/client/clienteffectprecachesystem.h mp/src/game/client/clienteffectprecachesystem.h
| ClientEffectRegister = mp/src/game/client/clienteffectprecachesystem.h
| ClientEffectRegister = mp/src/game/client/clienteffectprecachesystem.h mp/src/game/client/clienteffectprecachesystem.h
| C_EntityClassList = mp/src/game/client/cliententitylist.h
| C_EntityClassList = mp/src/game/client/cliententitylist.h mp/src/game/client/cliententitylist.h
| CClientEntityList = mp/src/game/client/cliententitylist.h
| CClientEntityList = mp/src/game/client/cliententitylist.h mp/src/game/client/cliententitylist.h
| CClientLeafSystem = mp/src/game/client/clientleafsystem.cpp
| CClientLeafSystem = mp/src/game/client/clientleafsystem.cpp mp/src/game/client/clientleafsystem.cpp
| CClientRenderablesList = mp/src/game/client/clientleafsystem.h
| CClientRenderablesList = mp/src/game/client/clientleafsystem.h mp/src/game/client/clientleafsystem.h
| CVoxManager = mp/src/game/client/clientmode_shared.cpp
| CVoxManager = mp/src/game/client/clientmode_shared.cpp mp/src/game/client/clientmode_shared.cpp
| ClientModeShared = mp/src/game/client/clientmode_shared.h
| ClientModeShared = mp/src/game/client/clientmode_shared.h mp/src/game/client/clientmode_shared.h
| CClientShadowMgr = mp/src/game/client/clientshadowmgr.cpp
| CClientShadowMgr = mp/src/game/client/clientshadowmgr.cpp mp/src/game/client/clientshadowmgr.cpp
| CVisibleShadowList = mp/src/game/client/clientshadowmgr.cpp
| CVisibleShadowList = mp/src/game/client/clientshadowmgr.cpp mp/src/game/client/clientshadowmgr.cpp
| CShadowLeafEnum = mp/src/game/client/clientshadowmgr.cpp
| CShadowLeafEnum = mp/src/game/client/clientshadowmgr.cpp mp/src/game/client/clientshadowmgr.cpp
| CShadowProxy = mp/src/game/client/clientshadowmgr.cpp
| CShadowProxy = mp/src/game/client/clientshadowmgr.cpp mp/src/game/client/clientshadowmgr.cpp
| CShadowModelProxy = mp/src/game/client/clientshadowmgr.cpp
| CShadowModelProxy = mp/src/game/client/clientshadowmgr.cpp mp/src/game/client/clientshadowmgr.cpp
| CEffectsList = mp/src/game/client/clientsideeffects.cpp
| CEffectsList = mp/src/game/client/clientsideeffects.cpp mp/src/game/client/clientsideeffects.cpp
| CBulletWhizTimer = mp/src/game/client/clientsideeffects_test.cpp
| CBulletWhizTimer = mp/src/game/client/clientsideeffects_test.cpp mp/src/game/client/clientsideeffects_test.cpp
| CClientSteamContext = mp/src/game/client/clientsteamcontext.h
| CClientSteamContext = mp/src/game/client/clientsteamcontext.h mp/src/game/client/clientsteamcontext.h
| CClientThinkList = mp/src/game/client/client_thinklist.h
| CClientThinkList = mp/src/game/client/client_thinklist.h mp/src/game/client/client_thinklist.h
| CClientVirtualReality = mp/src/game/client/client_virtualreality.h
| CClientVirtualReality = mp/src/game/client/client_virtualreality.h mp/src/game/client/client_virtualreality.h
| CColorCorrectionMgr = mp/src/game/client/colorcorrectionmgr.h
| CColorCorrectionMgr = mp/src/game/client/colorcorrectionmgr.h mp/src/game/client/colorcorrectionmgr.h
| CCommentaryModelPanel = mp/src/game/client/commentary_modelviewer.h
| CCommentaryModelPanel = mp/src/game/client/commentary_modelviewer.h mp/src/game/client/commentary_modelviewer.h
| CCommentaryModelViewer = mp/src/game/client/commentary_modelviewer.h
| CCommentaryModelViewer = mp/src/game/client/commentary_modelviewer.h mp/src/game/client/commentary_modelviewer.h
| C_AI_BaseHumanoid = mp/src/game/client/c_ai_basehumanoid.cpp
| C_AI_BaseHumanoid = mp/src/game/client/c_ai_basehumanoid.cpp mp/src/game/client/c_ai_basehumanoid.cpp
| C_AI_BaseNPC = mp/src/game/client/c_ai_basenpc.h
| C_AI_BaseNPC = mp/src/game/client/c_ai_basenpc.h mp/src/game/client/c_ai_basenpc.h
| C_InfoLightingRelative = mp/src/game/client/c_baseanimating.cpp
| C_InfoLightingRelative = mp/src/game/client/c_baseanimating.cpp mp/src/game/client/c_baseanimating.cpp
| C_BaseAnimatingGameSystem = mp/src/game/client/c_baseanimating.cpp
| C_BaseAnimatingGameSystem = mp/src/game/client/c_baseanimating.cpp mp/src/game/client/c_baseanimating.cpp
| CTraceFilterSkipNPCsAndPlayers = mp/src/game/client/c_baseanimating.cpp
| CTraceFilterSkipNPCsAndPlayers = mp/src/game/client/c_baseanimating.cpp mp/src/game/client/c_baseanimating.cpp
| C_BoneFollower = mp/src/game/client/c_baseanimating.cpp
| C_BoneFollower = mp/src/game/client/c_baseanimating.cpp mp/src/game/client/c_baseanimating.cpp
| C_BaseAnimating = mp/src/game/client/c_baseanimating.h
| C_BaseAnimating = mp/src/game/client/c_baseanimating.h mp/src/game/client/c_baseanimating.h
| C_ClientRagdoll = mp/src/game/client/c_baseanimating.h
| C_ClientRagdoll = mp/src/game/client/c_baseanimating.h mp/src/game/client/c_baseanimating.h
| C_BaseAnimatingOverlay = mp/src/game/client/c_baseanimatingoverlay.h
| C_BaseAnimatingOverlay = mp/src/game/client/c_baseanimatingoverlay.h mp/src/game/client/c_baseanimatingoverlay.h
| C_BaseCombatCharacter = mp/src/game/client/c_basecombatcharacter.h
| C_BaseCombatCharacter = mp/src/game/client/c_basecombatcharacter.h mp/src/game/client/c_basecombatcharacter.h
| C_BaseDoor = mp/src/game/client/c_basedoor.h
| C_BaseDoor = mp/src/game/client/c_basedoor.h mp/src/game/client/c_basedoor.h
| CPredictableList = mp/src/game/client/c_baseentity.cpp
| CPredictableList = mp/src/game/client/c_baseentity.cpp mp/src/game/client/c_baseentity.cpp
| CRecordingList = mp/src/game/client/c_baseentity.cpp
| CRecordingList = mp/src/game/client/c_baseentity.cpp mp/src/game/client/c_baseentity.cpp
| C_BaseEntity = mp/src/game/client/c_baseentity.h
| C_BaseEntity = mp/src/game/client/c_baseentity.h mp/src/game/client/c_baseentity.h
| C_BaseFlex = mp/src/game/client/c_baseflex.h
| C_BaseFlex = mp/src/game/client/c_baseflex.h mp/src/game/client/c_baseflex.h
| CFlexSceneFileManager = mp/src/game/client/c_baseflex.h
| CFlexSceneFileManager = mp/src/game/client/c_baseflex.h mp/src/game/client/c_baseflex.h
| C_BasePlayer = mp/src/game/client/c_baseplayer.h
| C_BasePlayer = mp/src/game/client/c_baseplayer.h mp/src/game/client/c_baseplayer.h
| C_BaseTempEntity = mp/src/game/client/c_basetempentity.h
| C_BaseTempEntity = mp/src/game/client/c_basetempentity.h mp/src/game/client/c_basetempentity.h
| C_BreakableProp = mp/src/game/client/c_breakableprop.h
| C_BreakableProp = mp/src/game/client/c_breakableprop.h mp/src/game/client/c_breakableprop.h
| C_ColorCorrection = mp/src/game/client/c_colorcorrection.cpp
| C_ColorCorrection = mp/src/game/client/c_colorcorrection.cpp mp/src/game/client/c_colorcorrection.cpp
| C_ColorCorrectionVolume = mp/src/game/client/c_colorcorrectionvolume.cpp
| C_ColorCorrectionVolume = mp/src/game/client/c_colorcorrectionvolume.cpp mp/src/game/client/c_colorcorrectionvolume.cpp
| C_DynamicLight = mp/src/game/client/c_dynamiclight.cpp
| C_DynamicLight = mp/src/game/client/c_dynamiclight.cpp mp/src/game/client/c_dynamiclight.cpp
| AshDebrisEffect = mp/src/game/client/c_effects.cpp
| AshDebrisEffect = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp
| CClient_Precipitation = mp/src/game/client/c_effects.cpp
| CClient_Precipitation = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp
| CPrecipHack = mp/src/game/client/c_effects.cpp
| CPrecipHack = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp
| C_EnvWind = mp/src/game/client/c_effects.cpp
| C_EnvWind = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp
| CEmberEmitter = mp/src/game/client/c_effects.cpp
| CEmberEmitter = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp
| C_Embers = mp/src/game/client/c_effects.cpp
| C_Embers = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp
| C_QuadraticBeam = mp/src/game/client/c_effects.cpp
| C_QuadraticBeam = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp
| SnowFallEffect = mp/src/game/client/c_effects.cpp
| SnowFallEffect = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp
| CSnowFallManager = mp/src/game/client/c_effects.cpp
| CSnowFallManager = mp/src/game/client/c_effects.cpp mp/src/game/client/c_effects.cpp
| C_EntityDissolve = mp/src/game/client/c_entitydissolve.h
| C_EntityDissolve = mp/src/game/client/c_entitydissolve.h mp/src/game/client/c_entitydissolve.h
| C_EntityParticleTrail = mp/src/game/client/c_entityparticletrail.cpp
| C_EntityParticleTrail = mp/src/game/client/c_entityparticletrail.cpp mp/src/game/client/c_entityparticletrail.cpp
| C_FogController = mp/src/game/client/c_env_fog_controller.h
| C_FogController = mp/src/game/client/
| C_EnvParticleScript = mp/src/game/client/c_env_particlescript.cpp
| C_EnvProjectedTexture = mp/src/game/client/c_env_projectedtexture.cpp
| C_EnvProjectedTexture = mp/src/game/client/C_Env_Projected_Texture.h
| C_EnvScreenOverlay = mp/src/game/client/c_env_screenoverlay.cpp
| C_EnvScreenEffect = mp/src/game/client/c_env_screenoverlay.cpp
| C_EnvTonemapController = mp/src/game/client/c_env_tonemap_controller.cpp
| C_FireSprite = mp/src/game/client/c_fire_smoke.h
| C_FireFromAboveSprite = mp/src/game/client/c_fire_smoke.h
| C_FireSmoke = mp/src/game/client/c_fire_smoke.h
| CFireOverlay = mp/src/game/client/c_fire_smoke.h
| C_EntityFlame = mp/src/game/client/c_fire_smoke.h
| C_Fish = mp/src/game/client/c_fish.cpp
| CForceFeedback = mp/src/game/client/c_forcefeedback.cpp
| C_FuncAreaPortalWindow = mp/src/game/client/c_func_areaportalwindow.cpp
| C_BreakableSurface = mp/src/game/client/c_func_breakablesurf.cpp
| CBreakableSurfaceProxy = mp/src/game/client/c_func_breakablesurf.cpp
| C_FuncConveyor = mp/src/game/client/c_func_conveyor.cpp
| CConveyorMaterialProxy = mp/src/game/client/c_func_conveyor.cpp
| C_TEDust = mp/src/game/client/c_func_dust.cpp
| CFuncDustParticle = mp/src/game/client/c_func_dust.h
| CDustEffect = mp/src/game/client/c_func_dust.h
| C_Func_Dust = mp/src/game/client/c_func_dust.h
| C_Func_LOD = mp/src/game/client/c_func_lod.cpp
| C_FuncOccluder = mp/src/game/client/c_func_occluder.cpp
| C_FuncReflectiveGlass = mp/src/game/client/c_func_reflective_glass.cpp
| C_FuncRotating = mp/src/game/client/c_func_rotating.cpp
| C_FuncSmokeVolume = mp/src/game/client/c_func_smokevolume.cpp
| SmokeGrenadeParticle = mp/src/game/client/c_func_smokevolume.cpp
| C_FuncTrackTrain = mp/src/game/client/c_func_tracktrain.cpp
| C_Gib = mp/src/game/client/c_gib.h
| CAntlionGibManager = mp/src/game/client/c_gib.h
| C_Hairball = mp/src/game/client/c_hairball.cpp
| CHairballDelegate = mp/src/game/client/c_hairball.cpp
| C_TEGaussExplosion = mp/src/game/client/c_impact_effects.cpp
| CDustParticle = mp/src/game/client/c_impact_effects.h
| C_InfoOverlayAccessor = mp/src/game/client/c_info_overlay_accessor.cpp
| C_LightGlowOverlay = mp/src/game/client/c_lightglow.cpp
| C_LightGlow = mp/src/game/client/c_lightglow.cpp
| C_MaterialModifyControl = mp/src/game/client/C_MaterialModifyControl.cpp
| CMaterialModifyProxy = mp/src/game/client/C_MaterialModifyControl.cpp
| CMaterialModifyAnimatedProxy = mp/src/game/client/C_MaterialModifyControl.cpp
| C_MovieExplosion = mp/src/game/client/c_movie_explosion.cpp
| C_ParticleFire = mp/src/game/client/c_particle_fire.cpp
| FireParticle = mp/src/game/client/c_particle_fire.cpp
| C_ParticleSmokeGrenade = mp/src/game/client/c_particle_smokegrenade.cpp
| SmokeGrenadeParticle = mp/src/game/client/c_particle_smokegrenade.cpp
| C_ParticleSystem = mp/src/game/client/c_particle_system.cpp
| C_PhysBox = mp/src/game/client/c_physbox.h
| C_PhysicsProp = mp/src/game/client/c_physicsprop.h
| C_PhysMagnet = mp/src/game/client/c_physmagnet.cpp
| CPixelVisibilitySystem = mp/src/game/client/c_pixel_visibility.cpp
| CTraceFilterGlow = mp/src/game/client/c_pixel_visibility.cpp
| C_PlasmaSprite = mp/src/game/client/c_plasma.cpp
| C_Plasma = mp/src/game/client/c_plasma.cpp
| C_PlayerResource = mp/src/game/client/c_playerresource.h
| C_PointCamera = mp/src/game/client/c_point_camera.h
| CHudCommentary = mp/src/game/client/c_point_commentary_node.cpp
| C_PointCommentaryNode = mp/src/game/client/c_point_commentary_node.cpp
| C_BasePropDoor = mp/src/game/client/c_props.cpp
| CPhysBoxMultiplayer = mp/src/game/client/c_props.cpp
| CPhysicsPropMultiplayer = mp/src/game/client/c_props.cpp
| C_DynamicProp = mp/src/game/client/c_props.h
| C_PropVehicleDriveable = mp/src/game/client/c_prop_vehicle.h
| C_RagdollManager = mp/src/game/client/c_ragdoll_manager.cpp
| C_RecipientFilter = mp/src/game/client/c_recipientfilter.h
| CSingleUserRecipientFilter = mp/src/game/client/c_recipientfilter.h
| CBroadcastRecipientFilter = mp/src/game/client/c_recipientfilter.h
| CReliableBroadcastRecipientFilter = mp/src/game/client/c_recipientfilter.h
| CPASFilter = mp/src/game/client/c_recipientfilter.h
| CPASAttenuationFilter = mp/src/game/client/c_recipientfilter.h
| CPVSFilter = mp/src/game/client/c_recipientfilter.h
| CLocalPlayerFilter = mp/src/game/client/c_recipientfilter.h
| CUIFilter = mp/src/game/client/c_recipientfilter.h
| CRopeManager = mp/src/game/client/c_rope.cpp
| C_RopeKeyframe = mp/src/game/client/c_rope.h
| CPhysicsDelegate = mp/src/game/client/c_rope.h
| C_SceneEntity = mp/src/game/client/c_sceneentity.h
| CChoreoStringPool = mp/src/game/client/c_sceneentity.h
| C_ShadowControl = mp/src/game/client/c_shadowcontrol.cpp
| C_SlideshowDisplay = mp/src/game/

Revision as of 02:00, 5 August 2024