Logic autosave: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
An entity that is used to force an autosave. | An entity that is used to force an autosave. | ||
Revision as of 09:21, 12 July 2005
Entity Description
An entity that is used to force an autosave.
- Arguably pointless for multiplayer.
Keyvalues
- NewLevelUnit
- <boolean> If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.
Inputs
- Save
- Force an autosave.