Light: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 2: Line 2:


==Entity Description==
==Entity Description==
'''Entity Name:''' light
An invisible light source. Can be turned on and off through inputs.
An invisible light source. Can be turned on and off through inputs.
The '''light''' entity is very basic but yet essential to almost every map.
The '''light''' entity is very basic but yet essential to almost every map.

Revision as of 09:20, 12 July 2005

Template:Light

Entity Description

An invisible light source. Can be turned on and off through inputs. The light entity is very basic but yet essential to almost every map.

Keyvalues

  • _light
<color255 + integer> The color and brightness of the light. RGB colors need to be between 0 and 255. Brightness can be higher.
  • style
<choices> A preset pattern of diverse flicker effects.
Literal Value Description
0 Normal
1 Flicker A
2 Slow, strong pulse
3 Candle A
4 Fast strobe
5 Gentle pulse
6 Flicker B
7 Candle B
8 Candle C
9 Slow strobe
10 Fluorescent flicker
11 Slow pulse, noblack
  • pattern
<string> A string of characters defining a custom pattern, a being most dark and z being most bright.
  • _constant_attn
<float> Brightens or dims the intensity of the light near its entity. A high constant will dim the light.
  • _linear_attn
<float> Brightens or dims the intensity of the light emitted. A high linear will dim the light.
  • _quadratic_attn
<float> Increase to make a light bright but not travel far.
  • _distance
<integer> Stops the light emitted from reaching beyond this distance. Useful in cutting down compiling time by not making lights extend infinitely.

Flags

  • 1 : Initially Off

Inputs

  • TurnOn
Turns the light on.
  • TurnOff
Turns the light off.
  • Toggle
Toggles the light on or off.
  • SetPattern
Sets the light's custom appearance to the input's parameters.
  • FadeToPattern
Fades from the light's old pattern to the new one.

Outputs

See Also