User:Hipshot: Difference between revisions

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http://lostsanctum.com/files/tyrtill_texturepack01.zip Source Engine Zip of Terrain and Skyboxes Created by Tyrtill

Revision as of 13:03, 3 September 2006

HIPSHOT
http://www.zfight.com/wiki/images/calvin-hobbes-boinc.gif
Name: Jochum Skoglund
Location: Stockholm, Sweden
Consider myself: Level Designer, Texture Artist, Gamer.
Since: mid-Quake.
Creation and development
Maps: A lot; numerous Quake3 themes and demo maps, only 4 real playable maps though.
Engine/ Game/ Mod: Prefere working with Quake engine-alike games. Working with the Source Engine now and Counter-Strike - Source
Misc: Decent at drawing, skilled with photoshop, good at making textures and environment maps for games.
Other
Misc: I keep a homepage at zFIGHT.com I can also be found in the mapping forums at HL2World.
- Works for Digital Illusions Creative Entertainment (DICE) as a Environmental Artist. On a yet unannounced game.

Experienced level designer who worked most with the Quake III Engine and Quake III Arena. Really likes good looking levels and when I map, I tend to go more that way then against good game play.

Major contributions here:




Current projects.
  • Right now, I have two public maps in development, my probably last Quake III Arena map, and also a new Counter-Strike - Source map. The Q3 map is themed around space and will go in mostly green and white, with some subtle orange. The CSS map is a industrial (as always ;)) map based on a layout from a map never completed by a friend, the development for that map is slow/on hold since I want to complete the Q3 map first so I can put that aside.
http://img41.imageshack.us/img41/9850/htire00363gf.th.jpg
Untitled, Counter-Strike - Source
http://img513.imageshack.us/img513/9369/shot02231lu.th.jpg
Interstellar Serenity, Quake III

Complete maps.
  • Prayers Nest - Quake III Arena, 2002, Roman styled DM map. (The very original was actually made early 2001)
Review @ Q3LVL
  • Prayers Nest II - Pray Again - Quake III Arena, 2003, Roman styled DM map, a total remake and heavily updated Prayers Nest.
Download 10MB
Download 14MB - Selected as inHalflife.de's first MOTM - Screenshots

Misc maps.
  • The Velvet Yard - Quake III Arena, 2004, Extremly detailed engine breaker.
Download 30MB - Featured in Architecture, Aug 2004 - Extremly high quality screenshot

Texturing.
  • Cliff PAK 1 2005 - Aug. 2005, Six different cliff/rock textures and two grass textures. All textures are highres (1024^2) and comes with detailed normal maps for bump mapping. Ships as TGA ready to use for any game, but must be converted to VTF with Vtex to be used within Source.
http://img354.imageshack.us/img354/1494/01v100021qw.th.jpg http://img359.imageshack.us/img359/661/01v200037bc.th.jpg http://img359.imageshack.us/img359/3438/02v100042tj.th.jpg
http://img359.imageshack.us/img359/8592/02v200055yb.th.jpg http://img359.imageshack.us/img359/7006/03v100079hf.th.jpg http://img359.imageshack.us/img359/1303/03v200089gr.th.jpg
Download 20MB
  • Skies - 2005, High resolution environment maps, 1024x1024 for each texture. Violent and Stormy Days is adjusted for floater maps. Ships as TGA ready to use for any game, but must be converted to VTF with Vtex to be used within Source.
http://img390.imageshack.us/img390/1148/violentdayslarge9ce.th.jpg
Violent Days
Aug. 2005.
Download
http://img390.imageshack.us/img390/3926/grimmnightlarge1tt.th.jpg
Grimm Night
Aug. 2005.
Download
http://img193.imageshack.us/img193/7945/interstellarlarge7qg.th.jpg
Interstellar (v2)
Aug. 2005.
Download
http://img385.imageshack.us/img385/8469/miramarlarge6gh.th.jpg
Miramar (v2)
Aug. 2005.
Download
http://img376.imageshack.us/img376/3374/stormydayslarge9mn.th.jpg
Stormy Days
Aug. 2005.
Download




http://lostsanctum.com/files/tyrtill_texturepack01.zip Source Engine Zip of Terrain and Skyboxes Created by Tyrtill