Func lod: Difference between revisions
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* '''Solid''' | * '''Solid''' | ||
: <choices> Set whether or not these brushes should collide with other entities. | : <choices> Set whether or not these brushes should collide with other entities. | ||
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! Literal Value || Description | ! Literal Value || Description | ||
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Revision as of 23:09, 11 July 2005
Entity Description
Entity Name: func_lod
Brush-built model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons.
Keyvalues
- DisappearDist
- <integer> Distance at which these brushes should fade out.
- Solid
- <choices> Set whether or not these brushes should collide with other entities.
Literal Value Description 0 Solid 1 Nonsolid