Func lod: Difference between revisions

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* '''Solid'''
* '''Solid'''
: <choices> Set whether or not these brushes should collide with other entities.
: <choices> Set whether or not these brushes should collide with other entities.
{|
:{|
! Literal Value || Description
! Literal Value || Description
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Revision as of 23:09, 11 July 2005

Template:Wrongtitle

Entity Description

Entity Name: func_lod

Brush-built model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons.

Keyvalues

  • DisappearDist
<integer> Distance at which these brushes should fade out.
  • Solid
<choices> Set whether or not these brushes should collide with other entities.
Literal Value Description
0 Solid
1 Nonsolid

Inputs

Outputs